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Game Engine.
Jonathan Bradley
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game.hpp
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2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-06
track executable path
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major refactor to decouple the engine and the editor
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-09-29
UBO imgui window
Jonathan Bradley
2023-09-25
read and load custom file type
Jonathan Bradley
2023-09-25
entities - expose method to find EntityType by typeCode
Jonathan Bradley
2023-09-25
save current scene state
Jonathan Bradley
2023-09-06
refactor imgui editor stuff
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley
2023-08-12
added game loop with render sync
Jonathan Bradley
2023-08-12
added pkeSettings
Jonathan Bradley