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authorJonathan Bradley <jcb@pikum.xyz>2023-08-12 23:17:23 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-08-12 23:18:39 -0400
commitaf5d06a391aafd0c5a24cf15eeaeddbb9b4f8182 (patch)
tree059321ff6ad038aed8420a8b4c102049acf4c6d1 /src/game.hpp
parent427f3ca69e062facdd5d70dae583c5ee99b9bb87 (diff)
added game loop with render sync
Diffstat (limited to 'src/game.hpp')
-rw-r--r--src/game.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game.hpp b/src/game.hpp
index 80c971f..4ab021b 100644
--- a/src/game.hpp
+++ b/src/game.hpp
@@ -6,13 +6,17 @@
using GameTimeDuration = std::chrono::duration<int64_t, std::nano>;
using GameTimePoint = std::chrono::steady_clock::time_point;
+#define NANO_DENOM std::chrono::nanoseconds::period::den
+#define NANO_DENOM_DOUBLE double(std::chrono::nanoseconds::period::den)
struct GameSettings {
bool isGameRunning = true;
bool isGamePaused = false;
bool isFramerateUnlocked = true;
int64_t targetFPS = 144;
- GameTimeDuration nanosecondsPerFrame = GameTimeDuration(std::chrono::nanoseconds::period::den / targetFPS);
+ int64_t minFPS = 20;
+ double deltaPerFrame = 1 / double(targetFPS);
+ double minimumDeltaPerFrame = 1 / double(minFPS);
};
extern GameSettings pkeSettings;