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authorJonathan Bradley <jcb@pikum.xyz>2023-09-21 19:55:21 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-09-25 06:51:45 -0400
commitf04604a9784be6c32a7f8f42b9633872a03ce897 (patch)
tree873c88c2e0bbc85206aa45d8aab6b5f1d4b8744e /src/game.hpp
parent37dd0adf200d21924d69fd3ee7f084916087ac1c (diff)
save current scene state
Diffstat (limited to 'src/game.hpp')
-rw-r--r--src/game.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game.hpp b/src/game.hpp
index b780b4a..c5c6f94 100644
--- a/src/game.hpp
+++ b/src/game.hpp
@@ -3,10 +3,13 @@
#include <chrono>
#include <cstdint>
+#include <fstream>
+#include "asset-manager.hpp"
+#include "ecs.hpp"
+#include "entities.hpp"
#include "event.hpp"
#include "imgui.h"
-#include "ecs.hpp"
#include "window.hpp"
using GameTimeDuration = std::chrono::duration<int64_t, std::nano>;
@@ -26,6 +29,7 @@ struct GameSettings {
struct {
bool isShowingConsole = true;
bool isShowingEntityList = true;
+ bool isShowingSceneEditor = true;
} editorSettings;
};