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authorJonathan Bradley <jcb@pikum.xyz>2023-12-13 15:53:52 -0500
committerJonathan Bradley <jcb@pikum.xyz>2023-12-23 11:41:03 -0500
commit064e9ba16e390b13566d0007ef367dcb1adacc8d (patch)
tree359be3c8de88da8544646bfc9a84a8c8b3f383cd /src/game.hpp
parenta527dd1b773f14df140d3ac6a167339d7dc39e33 (diff)
checkpoint - add PkeLevel - editor removes on scene load
Diffstat (limited to 'src/game.hpp')
-rw-r--r--src/game.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.hpp b/src/game.hpp
index e85e8ce..3912f0a 100644
--- a/src/game.hpp
+++ b/src/game.hpp
@@ -2,6 +2,7 @@
#define PKE_GAME_HPP
#include "game-settings.hpp"
+#include "level-types.hpp"
#include "window-types.hpp"
void Game_Main(PKEWindowProperties windowProps, const char *executablePath);
@@ -10,6 +11,6 @@ void Game_Tick(double delta);
void Game_Teardown();
void Game_RecordImGui();
void Game_SaveSceneFile(const char *);
-void Game_LoadSceneFile(const char *);
+void Game_LoadSceneFile(LevelHandle levelHandle, const char *);
#endif /* PKE_GAME_HPP */