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path: root/src/game.cpp
AgeCommit message (Expand)Author
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-31pke: first-pass font serializationJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-13pke: save full handle, editor: rotate cameraJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-06-27checkpoint: more explicit callback systemJonathan Bradley
2024-06-26imgui and logging cleanupJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-17rename camera orientation to viewJonathan Bradley
2024-01-16pass current level when creating generic ents to set level as parent entJonathan Bradley
2024-01-16don't serialize a camera's CompInst to scene fileJonathan Bradley
2024-01-16level should register as entity right away and not during load processJonathan Bradley
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-12attempt to save partial scene file if error occurs while savingJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-10checkpoint - major ECS interface refactorJonathan Bradley
2024-01-05printf newlineJonathan Bradley
2024-01-04refactor to allow unloading a single EntityTypeJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2023-12-27load project before vulkan initJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08missing includeJonathan Bradley
2023-12-08err formattingJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley
2023-12-06track executable pathJonathan Bradley
2023-12-05editor cleanupJonathan Bradley
2023-12-05add runtime first passJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-29major refactor to decouple the engine and the editorJonathan Bradley
2023-11-28refactor core game loop out of main.cpp and into game.cppJonathan Bradley
2023-11-28add transient bucket for temp storage that resets on tick startJonathan Bradley
2023-11-22expose rot as eul degrees in editorJonathan Bradley
2023-11-16deleting instances works as expectedJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15ECS_Tick got removed after rebase and realign gravityJonathan Bradley
2023-11-15left and right click to select and clear entitiesJonathan Bradley
2023-11-15display debug box for hovered entityJonathan Bradley
2023-11-15don't fumble collision settings and mass in the editorJonathan Bradley
2023-11-15cleanupJonathan Bradley
2023-11-15default value for mass when serializingJonathan Bradley
2023-11-15actually update the filter groups when changed in the editorJonathan Bradley