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pke.git
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Game Engine.
Jonathan Bradley
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Author
2025-10-16
pke: update pk.h to 0.9.4
Jonathan Bradley
2025-10-02
pke: input: fifo enforcement + track mouse pos
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-10-01
pke: actually deserialize scene passed as arg
Jonathan Bradley
2025-09-29
libpke: fold imgui into libpke
Jonathan Bradley
2025-09-29
PkeEditor: add ui text buttons + delete ui boxes
Jonathan Bradley
2025-09-29
pke: static-ui input deactivate + remove children
Jonathan Bradley
2025-09-29
pke: font deserialization initial values
Jonathan Bradley
2025-09-29
pke: ECS entity logging
Jonathan Bradley
2025-09-29
tests-proj: re-create ui-flex-buttons
Jonathan Bradley
2025-09-26
pke-editor: factor FontRenderSettings for re-use
Jonathan Bradley
2025-09-26
tests-proj: add ui-flex scenes
Jonathan Bradley
2025-09-26
pke-editor: print active player control sets
Jonathan Bradley
2025-09-26
pke-editor: clear selected on scene change
Jonathan Bradley
2025-09-26
pke: deserialize empty string
Jonathan Bradley
2025-09-25
pke: static ui mouse hover ignore padding
Jonathan Bradley
2025-09-25
pke: notes + ui box don't mark for removal twice.
Jonathan Bradley
2025-09-25
pke: pke_level unregister root ui box
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-09-25
pke: apply deserialized ui box colors
Jonathan Bradley
2025-09-24
pke: ui button text serialization first-pass
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
libpke-editor: include dependencies in build
Jonathan Bradley
2025-09-23
pke: editor: edit text for text buttons
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-22
pke: static ui border width 2->1
Jonathan Bradley
2025-09-22
pke: static ui button text position
Jonathan Bradley
2025-09-22
pke: multiple ui box flex size and position
Jonathan Bradley
2025-09-22
pke: resize if height changes
Jonathan Bradley
2025-09-17
pke: Vulkan logging + signal correct semaphore.
Jonathan Bradley
2025-09-17
pke: pkvk_texture_upload better error reporting
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-16
test: pipewire comp flag + test memory management
Jonathan Bradley
2025-09-16
pke: update pk.h to 0.9.3
Jonathan Bradley
2025-09-09
pke: implement calling level callbacks
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-09-09
pk.h: update to 0.9.2
Jonathan Bradley
2025-09-02
Makefile: install pkg-config and headers
Jonathan Bradley
2025-08-29
Makefile: don't override PREFIX
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-22
pke: trailing commas in gltfs
Jonathan Bradley
2025-08-22
pke-editor: EntType_Load don't pass placeholder
Jonathan Bradley
2025-08-22
pke-editor: handle callback list popup empty
Jonathan Bradley
2025-08-22
pke-editor: EntType create != collision callback
Jonathan Bradley
2025-08-22
pke: print %.16s for AssetKey and newline
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-21
Makefile: add install and uninstall targets
Jonathan Bradley
2025-08-20
Makefile: msdf use submodule
Jonathan Bradley
2025-08-20
Makefile: CC and CXX ?=
Jonathan Bradley
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