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Game Engine.
Jonathan Bradley
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2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: ui always use ui bkt
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-23
pke: add PKE_UI_BOX_STATE_FLAG to pke_ui_box
Jonathan Bradley
2025-07-21
pke: pk_ev use game bkt
Jonathan Bradley
2025-07-21
pke: event component rename + global manager
Jonathan Bradley
2025-07-21
pke: chkpt: add pkev component
Jonathan Bradley
2025-07-18
libpke-editor: shared lib + load as plugin working
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-07-17
pk.h: update to 0.7.0
Jonathan Bradley
2025-07-15
pke: audio: spatial audio tweaking
Jonathan Bradley
2025-07-14
pke: audio: process each tick, impl buffer copy
Jonathan Bradley
2025-07-11
pke: audio: fx boilerplate, low-pass spatial
Jonathan Bradley
2025-07-08
pke: test: add disabled audio test to run list
Jonathan Bradley
2025-07-08
pke: spatial audio first-pass
Jonathan Bradley
2025-07-08
pk.h: update to 0.6.3
Jonathan Bradley
2025-07-08
pke: audio-pw: link consistently + cleanup
Jonathan Bradley
2025-07-04
pke: audio: first-pass actually play an asset
Jonathan Bradley
2025-06-26
pke: audio: auto-connect to default sink
Jonathan Bradley
2025-06-26
pke: clean up memory leaks
Jonathan Bradley
2025-06-26
pke: audio naming consistency
Jonathan Bradley
2025-06-25
pke: don't copy extra data to padded buffer
Jonathan Bradley
2025-06-25
audio: first-pass, pipewire
Jonathan Bradley
2025-06-25
pk.h: update to 0.6.2
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-16
pke: update FontRender text (editor: for ui-box)
Jonathan Bradley
2025-06-16
pke: pkvk_buffer_create handle only instance
Jonathan Bradley
2025-06-16
pk.h: update to 0.6.1
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-06-11
pke: serialize PkeInput first-pass
Jonathan Bradley
2025-06-10
pke: separate 2d and glyph passes
Jonathan Bradley
2025-06-10
pke: vulkan dynamic rendering + update imgui
Jonathan Bradley
2025-06-05
Makefile: refactor for BUILD_MODE
Jonathan Bradley
2025-06-05
pke: asset: print if still loading
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-30
pke: Makefile compile optimization
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: thrdpl: BucketContainer > pk_bkt_arr
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: clean up some AssetManager warnings
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
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