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authorJonathan Bradley <jcb@pikum.xyz>2025-08-22 10:47:18 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-08-22 10:47:18 -0400
commita015e2b38edc4d5c3b18e5fa126d50b26fb5f473 (patch)
tree2562e42bbce6550eb9b0e91152e8121fefc54834
parent8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 (diff)
pke: print %.16s for AssetKey and newline
-rw-r--r--src/asset-manager.cpp4
-rw-r--r--src/window.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp
index 5eef783..749aa9e 100644
--- a/src/asset-manager.cpp
+++ b/src/asset-manager.cpp
@@ -241,12 +241,12 @@ void AM_GC() {
(void)user_data;
Asset &asset = *reinterpret_cast<Asset *>(arr_obj_data);
if (PK_HAS_FLAG(asset.flags, PKE_ASSET_FLAGS_MEM_STATIC)) {
- fprintf(stdout, "[AM_GC] Asset '%.16s' is static, skipping.", asset.key);
+ fprintf(stdout, "[AM_GC] Asset '%.16s' is static, skipping.\n", asset.key);
return;
}
switch (asset.state) {
case PKE_ASSET_LOADING_STATE_LOADING:
- fprintf(stdout, "[AM_GC] Asset '%.16s' is still loading.", asset.key);
+ fprintf(stdout, "[AM_GC] Asset '%.16s' is still loading.\n", asset.key);
break;
default:
void(0);
diff --git a/src/window.cpp b/src/window.cpp
index a0e33f6..e0184d6 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -4207,7 +4207,7 @@ VkShaderModule UploadShader(AssetHandle handle) {
return NULL;
}
#ifndef NDEBUG
- fprintf(stdout, "Uploading Shader: '%s'\n", asset->key);
+ fprintf(stdout, "Uploading Shader: '%.16s'\n", asset->key);
#endif
VkShaderModuleCreateInfo createInfo;