diff options
| -rw-r--r-- | src/asset-manager.cpp | 4 | ||||
| -rw-r--r-- | src/window.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp index 5eef783..749aa9e 100644 --- a/src/asset-manager.cpp +++ b/src/asset-manager.cpp @@ -241,12 +241,12 @@ void AM_GC() { (void)user_data; Asset &asset = *reinterpret_cast<Asset *>(arr_obj_data); if (PK_HAS_FLAG(asset.flags, PKE_ASSET_FLAGS_MEM_STATIC)) { - fprintf(stdout, "[AM_GC] Asset '%.16s' is static, skipping.", asset.key); + fprintf(stdout, "[AM_GC] Asset '%.16s' is static, skipping.\n", asset.key); return; } switch (asset.state) { case PKE_ASSET_LOADING_STATE_LOADING: - fprintf(stdout, "[AM_GC] Asset '%.16s' is still loading.", asset.key); + fprintf(stdout, "[AM_GC] Asset '%.16s' is still loading.\n", asset.key); break; default: void(0); diff --git a/src/window.cpp b/src/window.cpp index a0e33f6..e0184d6 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -4207,7 +4207,7 @@ VkShaderModule UploadShader(AssetHandle handle) { return NULL; } #ifndef NDEBUG - fprintf(stdout, "Uploading Shader: '%s'\n", asset->key); + fprintf(stdout, "Uploading Shader: '%.16s'\n", asset->key); #endif VkShaderModuleCreateInfo createInfo; |
