diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2023-11-05 21:10:07 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2023-11-15 13:16:34 -0500 |
| commit | 058dbf39d2b99af43a20334189bec3db36ffc53e (patch) | |
| tree | f278f0b9c1e00636892525019618379bd38ff36e /src/game.cpp | |
| parent | 0de2135165afb034a17d3307d2f4e263bcaae0f8 (diff) | |
actually update the filter groups when changed in the editor
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index d43e366..eac0965 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -964,6 +964,9 @@ void RecordImGui_CompInstPos(bool readonly, CompInstance *component) { if (changed) { instPos.posRot.setOrigin(pos); instPos.posRot.setRotation(rot); + auto *broadphase = component->bt.rigidBody->getBroadphaseProxy(); + broadphase->m_collisionFilterGroup = static_cast<PhysicsCollision_T>(component->physicsLayer); + broadphase->m_collisionFilterMask = static_cast<PhysicsCollision_T>(component->physicsMask); ECS_UpdateInstance(component->entHandle, instPos, true); } |
