From 058dbf39d2b99af43a20334189bec3db36ffc53e Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Sun, 5 Nov 2023 21:10:07 -0500 Subject: actually update the filter groups when changed in the editor --- src/game.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index d43e366..eac0965 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -964,6 +964,9 @@ void RecordImGui_CompInstPos(bool readonly, CompInstance *component) { if (changed) { instPos.posRot.setOrigin(pos); instPos.posRot.setRotation(rot); + auto *broadphase = component->bt.rigidBody->getBroadphaseProxy(); + broadphase->m_collisionFilterGroup = static_cast(component->physicsLayer); + broadphase->m_collisionFilterMask = static_cast(component->physicsMask); ECS_UpdateInstance(component->entHandle, instPos, true); } -- cgit v1.2.3