index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game.cpp
Age
Commit message (
Expand
)
Author
2025-12-04
pke: actual exe path, child process launch tweaks
Jonathan Bradley
2025-12-03
pke: tear down levels + settle ECS before shutdown
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-10-01
pke: actually deserialize scene passed as arg
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-09
pke: implement calling level callbacks
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-21
pke: pk_ev use game bkt
Jonathan Bradley
2025-07-21
pke: event component rename + global manager
Jonathan Bradley
2025-07-21
pke: chkpt: add pkev component
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-07-14
pke: audio: process each tick, impl buffer copy
Jonathan Bradley
2025-06-26
pke: audio: auto-connect to default sink
Jonathan Bradley
2025-06-25
audio: first-pass, pipewire
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
2025-05-28
pke: remove event templates
Jonathan Bradley
2025-05-21
pke: disable hard-coded test ui-boxes
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-08
pk.h: update to 0.5.0 + some breaking changes
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: serialize camera instance + camera together
Jonathan Bradley
2025-03-31
pke: use exception ref
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-22
pke: required chars unicode 9, 10, 13
Jonathan Bradley
2025-02-20
pke: chkpt: minimum required unicode chars
Jonathan Bradley
2025-02-20
pke: glyph word-wrap on whitespace
Jonathan Bradley
2025-02-19
pke: first-pass unregister string render + cleanup
Jonathan Bradley
2025-02-18
pke: font rendering correct glyph transform
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
[next]