diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-05-29 09:36:11 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-05-29 09:36:11 -0400 |
| commit | a9bc23377bd9193cd3eb3ef2e91431d088d13d5d (patch) | |
| tree | 9e809fa4bc5309fe19bfe2927433ec06b13f9cb4 /src/game.cpp | |
| parent | 926f5b97073f157ef30ca9dcde2d0ed33a1262f6 (diff) | |
pke: level: BucketContainer -> pk_bkt_arr_t & name
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index 24bd43d..08a392c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -71,7 +71,7 @@ void Game_Tick(double delta) { if (pkeSettings.rt.nextLevel != LevelHandle_MAX) { // TODO async this - PkeLevel *lvl = PkeLevel_Get(pkeSettings.rt.activeLevel); + pke_level *lvl = pke_level_get(pkeSettings.rt.activeLevel); for (uint32_t i = 0; i < lvl->scene_instances.next; ++i) { // TODO can't instantiate a scene that hasn't been loaded yet /* @@ -85,7 +85,7 @@ void Game_Tick(double delta) { pkeSettings.rt.nextLevel = LevelHandle_MAX; } if (pkeSettings.rt.previousLevel != LevelHandle_MAX) { - PkeLevel_Remove(pkeSettings.rt.previousLevel); + pke_level_remove(pkeSettings.rt.previousLevel); pkeSettings.rt.previousLevel = LevelHandle_MAX; } @@ -123,7 +123,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { ECS_Init(); Physics_Init(); PkeCamera_Init(); - PkeLevel_Init(); + pke_level_init(); pke_scene_master_init(); Game_Init(); CreateWindow(windowProps); @@ -148,7 +148,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { // if we were passed only a scene name, create a faux level. if (!pkeSettings.args.levelName && pkeSettings.args.sceneName) { - PkeLevel *lvl = PkeLevel_Create("faux-level"); + pke_level *lvl = pke_level_create("faux-level"); pkeSettings.rt.nextLevel = lvl->levelHandle; scene_instance si{}; pke_scene *scn = pke_scene_get_by_path(pkeSettings.args.sceneName); @@ -302,7 +302,7 @@ GAME_SHUTDOWN: pke_ui_teardown(); PkeInput_Teardown(); pke_scene_master_teardown(); - PkeLevel_Teardown(); + pke_level_teardown(); PkeCamera_Teardown(); Physics_Teardown(); ECS_Teardown(); |
