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authorJonathan Bradley <jcb@pikum.xyz>2025-05-21 16:21:21 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-05-21 16:21:21 -0400
commit2806bb793dcf5d35c0c9402e57129364937218c1 (patch)
tree0e8334ff0dd21e715f2c6c6901a0086913051629 /src/game.cpp
parentf165a0641ed1eb2d7c0f88529dddeca7a9f22402 (diff)
pke: disable hard-coded test ui-boxes
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4ca5161..12c5691 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -162,6 +162,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) {
}
// TODO remove me: temp stuff for testing
+ /*
FontTypeIndex font_type_count;
FontRenderSettings fr_set;
FontRenderHandle fr_1;
@@ -199,6 +200,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) {
c_ui_box->max_size.x = 3000;
c_ui_box->max_size.y = 3000;
c_ui_box->type_data->text.font_render_handle = fr_1;
+ */
GameTimePoint lastTimePoint = pkeSettings.steadyClock.now();
double deltaTillNextRender = pkeSettings.deltaPerFrame;