diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-06-05 10:50:24 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-06-05 10:50:24 -0400 |
| commit | 55c518b2922a2d8a41212a952a68c17c7c9a3f8b (patch) | |
| tree | 31cc135bc18bf11893d5ca3bca47c9ee27bf141f /src/game.cpp | |
| parent | b0b1159780311c7c8ca9a9d41d11794e91e8895c (diff) | |
pk.h: update to 0.6.0 + handle breaking changes
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp index 349acb1..67a9600 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -67,7 +67,7 @@ void Game_RecordImGui() { } void Game_Tick(double delta) { - pk_bucket_reset(pkeSettings.mem.bkt); + pk_mem_bucket_reset(pkeSettings.mem_bkt.game_transient); if (pkeSettings.rt.nextLevel != LevelHandle_MAX) { // TODO async this @@ -117,6 +117,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { pkeSettings.executablePath = executablePath; fprintf(stdout, "Game_Main Entering\n"); try { + Game_Init(); pk_ev_init(); PkeThreads_Init(); AM_Init(); @@ -125,7 +126,6 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { PkeCamera_Init(); pke_level_init(); pke_scene_master_init(); - Game_Init(); CreateWindow(windowProps); EntityType_Init(); PkeInput_Init(); @@ -292,7 +292,7 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { GAME_SHUTDOWN: fprintf(stdout, "Game_Main SHUTDOWN INITIATED\n"); #ifndef NDEBUG - pk_memory_debug_print(); + // TODO debug print buckets before shutdown #endif for (long i = 0; i < LoadedPkePlugins.next; ++i) { if (LoadedPkePlugins[i].OnTeardown) { @@ -300,7 +300,6 @@ GAME_SHUTDOWN: } } PkePlugin_Teardown(); - Game_Teardown(); EntityType_Teardown(); FontType_Teardown(); pke_ui_teardown(); @@ -315,16 +314,24 @@ GAME_SHUTDOWN: AM_Teardown(); PkeThreads_Teardown(); pk_ev_teardown(); - pk_memory_debug_print(); + Game_Teardown(); + // TODO debug print buckets after shutdown fprintf(stdout, "Game_Main Exiting\n"); } void Game_Init() { - pkeSettings.mem.bkt = pk_bucket_create("game-transient", 1UL << 26, true); + pkeSettings.mem_bkt.game = pk_mem_bucket_create("game", 1UL << 26, PK_MEMBUCKET_FLAG_NONE); + pkeSettings.mem_bkt.game_transient = pk_mem_bucket_create("game-transient", 1UL << 26, PK_MEMBUCKET_FLAG_TRANSIENT); + pk_mem_bucket_set_client_mem_bucket(pkeSettings.mem_bkt.game); for (uint64_t i = 0; i < consoleBufferCount; ++i) { memset(consoleBuffer[i], '\0', consoleLineLength); } } -void Game_Teardown() { } +void Game_Teardown() { + pk_mem_bucket_destroy(pkeSettings.mem_bkt.game_transient); + pk_mem_bucket_destroy(pkeSettings.mem_bkt.game); + pkeSettings.mem_bkt.game_transient = NULL; + pkeSettings.mem_bkt.game = NULL; +} |
