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authorJonathan Bradley <jcb@pikum.xyz>2025-06-18 16:19:32 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-07-21 10:16:14 -0400
commitb5133e3ee3f75bdca0b4f5ade5e77f506cb4f0c1 (patch)
treee0dcf3af58d7c06f906099b69bc44154714ba84e /src/game.cpp
parent2ecda48bd1cc16b2e5e3e1ebb05098e191121aad (diff)
pke: chkpt: add pkev component
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b64b118..edcfecc 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -152,7 +152,8 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) {
// if we were passed only a scene name, create a faux level.
if (!pkeSettings.args.levelName && pkeSettings.args.sceneName) {
- pke_level *lvl = pke_level_create("faux-level");
+ // TODO uuids
+ pke_level *lvl = pke_level_create("faux-level", pk_uuid_zed, pk_uuid_zed);
pkeSettings.rt.nextLevel = lvl->levelHandle;
scene_instance si{};
pke_scene *scn = pke_scene_get_by_path(pkeSettings.args.sceneName);