diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-06-18 16:19:32 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-07-21 10:16:14 -0400 |
| commit | b5133e3ee3f75bdca0b4f5ade5e77f506cb4f0c1 (patch) | |
| tree | e0dcf3af58d7c06f906099b69bc44154714ba84e /src/game.cpp | |
| parent | 2ecda48bd1cc16b2e5e3e1ebb05098e191121aad (diff) | |
pke: chkpt: add pkev component
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index b64b118..edcfecc 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -152,7 +152,8 @@ void Game_Main(PKEWindowProperties windowProps, const char *executablePath) { // if we were passed only a scene name, create a faux level. if (!pkeSettings.args.levelName && pkeSettings.args.sceneName) { - pke_level *lvl = pke_level_create("faux-level"); + // TODO uuids + pke_level *lvl = pke_level_create("faux-level", pk_uuid_zed, pk_uuid_zed); pkeSettings.rt.nextLevel = lvl->levelHandle; scene_instance si{}; pke_scene *scn = pke_scene_get_by_path(pkeSettings.args.sceneName); |
