diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2024-06-26 22:08:27 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2024-06-26 22:08:27 -0400 |
| commit | 89f740220cc04fc85689fce28438be46b655151c (patch) | |
| tree | c4b193df7284f0e695b7a4d0d45a9b4b93d0cf39 /src/game.cpp | |
| parent | 7c73f70312def33a74f1f90d0dbbceb84cd46eae (diff) | |
imgui and logging cleanup
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp index 565f1ce..8c2bc2a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -182,7 +182,7 @@ void ParseCamera(PkeLevel *level, std::ifstream &stream) { instPos.mass = 1.f; instPos.posRot.setIdentity(); instPos.scale = btVector3(1.f, 1.f, 1.f); - fprintf(stdout, "[ParseCamera] Failed to find instance mapping. Is this an outdated parse?"); + fprintf(stdout, "[ParseCamera] Failed to find instance mapping. Is this an outdated parse?\n"); } else { instPos = loadFileInstanceMappings.data[instanceIndex].newInstance; } @@ -276,7 +276,7 @@ void ParseInstance(Entity_Base *parentEntity, std::ifstream &stream) { mapping.newEnt = reinterpret_cast<CreateInst*>(etPtr->createInstanceCallback.func)(); } else { mapping.newEnt = EntityType_CreateGenericInstance(etPtr, parentEntity, &comp, &mapping.newInstance); - fprintf(stdout ,"[Game::ParseInstance] No callback func to create instance."); + fprintf(stdout ,"[Game::ParseInstance] Debug: entTypeCode '%s' does not have a registered callback func to handle instance creation.\n", entTypeCode); } } if (mapping.newEnt != nullptr) { @@ -449,9 +449,9 @@ void Game_SaveSceneFile(const char *sceneFilePath) { errF << stream.str(); errF.flush(); errF.close(); - fprintf(stderr, "Failed to save scene file '%s', partial output saved to '%s'", sceneFilePath, errFileName); + fprintf(stderr, "Failed to save scene file '%s', partial output saved to '%s'\n", sceneFilePath, errFileName); } else { - fprintf(stderr, "Failed to save scene file '%s' and also failed to write failed output", sceneFilePath); + fprintf(stderr, "Failed to save scene file '%s' and also failed to write failed output\n", sceneFilePath); } } } |
