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| author | Jonathan Bradley <jcb@pikum.xyz> | 2024-01-16 16:35:24 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2024-01-16 16:35:24 -0500 |
| commit | ca516153eab089eb7797f8b2b1f8a9e2f7801d6a (patch) | |
| tree | ea736c00b3ba67de2d8009544cc0446ab18ac514 /src/game.cpp | |
| parent | d870e5fe0021278940810f403460ca7ec9fbae19 (diff) | |
level should register as entity right away and not during load process
Diffstat (limited to 'src/game.cpp')
| -rw-r--r-- | src/game.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 24b98cd..37109c5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -435,7 +435,6 @@ void Game_LoadSceneFile(PkeLevel *level, const char *sceneFilePath) { return; } memset(readLine, '\0', readLineLength); - ECS_CreateEntity(level); while (f.getline(readLine, readLineLength)) { if (strcmp(PKE_FILE_OBJ_CAMERA, readLine) == 0) { |
