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AgeCommit message (Expand)Author
2025-09-25pke: notes + ui box don't mark for removal twice.Jonathan Bradley
2025-09-25pke: pke_level unregister root ui boxJonathan Bradley
2025-09-25pke-editor: print player controls actionsJonathan Bradley
2025-09-25pke: apply deserialized ui box colorsJonathan Bradley
2025-09-24pke: ui button text serialization first-passJonathan Bradley
2025-09-23pke: ui box text center first-passJonathan Bradley
2025-09-23pke: FontType_AddStringRender increment indexJonathan Bradley
2025-09-22pke: static ui border width 2->1Jonathan Bradley
2025-09-22pke: static ui button text positionJonathan Bradley
2025-09-22pke: multiple ui box flex size and positionJonathan Bradley
2025-09-22pke: resize if height changesJonathan Bradley
2025-09-17pke: Vulkan logging + signal correct semaphore.Jonathan Bradley
2025-09-17pke: pkvk_texture_upload better error reportingJonathan Bradley
2025-09-16pke: major object lifetime overhaul.Jonathan Bradley
2025-09-16test: pipewire comp flag + test memory managementJonathan Bradley
2025-09-16pke: update pk.h to 0.9.3Jonathan Bradley
2025-09-09pke: implement calling level callbacksJonathan Bradley
2025-09-09pke: first-pass promote pke_level over pke_sceneJonathan Bradley
2025-09-09pk.h: update to 0.9.2Jonathan Bradley
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-28pk.h: update to 0.9.0, handle breaking changesJonathan Bradley
2025-08-22pke-editor: handle callback list popup emptyJonathan Bradley
2025-08-22pke-editor: EntType create != collision callbackJonathan Bradley
2025-08-22pke: print %.16s for AssetKey and newlineJonathan Bradley
2025-08-21pke: embed shaders in executableJonathan Bradley
2025-08-19pke: add ui-text test sceneJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-08-14pke: HACK: avoid modifying in-use vulkan buffersJonathan Bradley
2025-08-06pke: ui always use ui bktJonathan Bradley
2025-08-06pke: pkvk_texture_upload takes array of texturesJonathan Bradley
2025-08-06pke: first-pass add asset detailsJonathan Bradley
2025-07-31pke-ui: detect mouse clicks, other small refactorsJonathan Bradley
2025-07-24pke: ui: update state on mouse hoverJonathan Bradley
2025-07-24pke: pke_input_event fat struct refactorJonathan Bradley
2025-07-24pke: pk.h breaking changes in test suiteJonathan Bradley
2025-07-23pke: add PKE_UI_BOX_STATE_FLAG to pke_ui_boxJonathan Bradley
2025-07-21pke: pk_ev use game bktJonathan Bradley
2025-07-21pke: event component rename + global managerJonathan Bradley
2025-07-21pke: chkpt: add pkev componentJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-07-17pk.h: update to 0.7.0Jonathan Bradley
2025-07-15pke: audio: spatial audio tweakingJonathan Bradley
2025-07-14pke: audio: process each tick, impl buffer copyJonathan Bradley
2025-07-11pke: audio: fx boilerplate, low-pass spatialJonathan Bradley
2025-07-08pke: spatial audio first-passJonathan Bradley
2025-07-08pk.h: update to 0.6.3Jonathan Bradley
2025-07-08pke: audio-pw: link consistently + cleanupJonathan Bradley
2025-07-04pke: audio: first-pass actually play an assetJonathan Bradley
2025-06-26pke: audio: auto-connect to default sinkJonathan Bradley
2025-06-26pke: clean up memory leaksJonathan Bradley