index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2025-09-25
pke: notes + ui box don't mark for removal twice.
Jonathan Bradley
2025-09-25
pke: pke_level unregister root ui box
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-09-25
pke: apply deserialized ui box colors
Jonathan Bradley
2025-09-24
pke: ui button text serialization first-pass
Jonathan Bradley
2025-09-23
pke: ui box text center first-pass
Jonathan Bradley
2025-09-23
pke: FontType_AddStringRender increment index
Jonathan Bradley
2025-09-22
pke: static ui border width 2->1
Jonathan Bradley
2025-09-22
pke: static ui button text position
Jonathan Bradley
2025-09-22
pke: multiple ui box flex size and position
Jonathan Bradley
2025-09-22
pke: resize if height changes
Jonathan Bradley
2025-09-17
pke: Vulkan logging + signal correct semaphore.
Jonathan Bradley
2025-09-17
pke: pkvk_texture_upload better error reporting
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-16
test: pipewire comp flag + test memory management
Jonathan Bradley
2025-09-16
pke: update pk.h to 0.9.3
Jonathan Bradley
2025-09-09
pke: implement calling level callbacks
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-09-09
pk.h: update to 0.9.2
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-22
pke-editor: handle callback list popup empty
Jonathan Bradley
2025-08-22
pke-editor: EntType create != collision callback
Jonathan Bradley
2025-08-22
pke: print %.16s for AssetKey and newline
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: ui always use ui bkt
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-23
pke: add PKE_UI_BOX_STATE_FLAG to pke_ui_box
Jonathan Bradley
2025-07-21
pke: pk_ev use game bkt
Jonathan Bradley
2025-07-21
pke: event component rename + global manager
Jonathan Bradley
2025-07-21
pke: chkpt: add pkev component
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-07-17
pk.h: update to 0.7.0
Jonathan Bradley
2025-07-15
pke: audio: spatial audio tweaking
Jonathan Bradley
2025-07-14
pke: audio: process each tick, impl buffer copy
Jonathan Bradley
2025-07-11
pke: audio: fx boilerplate, low-pass spatial
Jonathan Bradley
2025-07-08
pke: spatial audio first-pass
Jonathan Bradley
2025-07-08
pk.h: update to 0.6.3
Jonathan Bradley
2025-07-08
pke: audio-pw: link consistently + cleanup
Jonathan Bradley
2025-07-04
pke: audio: first-pass actually play an asset
Jonathan Bradley
2025-06-26
pke: audio: auto-connect to default sink
Jonathan Bradley
2025-06-26
pke: clean up memory leaks
Jonathan Bradley
[prev]
[next]