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Game Engine.
Jonathan Bradley
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game.cpp
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Author
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
2025-05-28
pke: remove event templates
Jonathan Bradley
2025-05-21
pke: disable hard-coded test ui-boxes
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-08
pk.h: update to 0.5.0 + some breaking changes
Jonathan Bradley
2025-04-21
pke: first-pass serializing ui and font renders
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-09
pke: first-pass ui box with text
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: serialize camera instance + camera together
Jonathan Bradley
2025-03-31
pke: use exception ref
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-22
pke: required chars unicode 9, 10, 13
Jonathan Bradley
2025-02-20
pke: chkpt: minimum required unicode chars
Jonathan Bradley
2025-02-20
pke: glyph word-wrap on whitespace
Jonathan Bradley
2025-02-19
pke: first-pass unregister string render + cleanup
Jonathan Bradley
2025-02-18
pke: font rendering correct glyph transform
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-13
pke: save full handle, editor: rotate camera
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-06-27
checkpoint: more explicit callback system
Jonathan Bradley
2024-06-26
imgui and logging cleanup
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
pass current level when creating generic ents to set level as parent ent
Jonathan Bradley
2024-01-16
don't serialize a camera's CompInst to scene file
Jonathan Bradley
2024-01-16
level should register as entity right away and not during load process
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
attempt to save partial scene file if error occurs while saving
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-05
printf newline
Jonathan Bradley
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