summaryrefslogtreecommitdiff
path: root/src/window.cpp
AgeCommit message (Expand)Author
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: clean up some AssetManager warningsJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-21pke: window DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-04-08pke: add bounding region to glyphs for ui overdrawJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-03-21pke: replace PkeArray with pk_arr_tJonathan Bradley
2025-03-05pke: MemBkt_Vulkan and transient bkt passJonathan Bradley
2025-03-05pke: refactor ui texture uploadJonathan Bradley
2025-03-05pke: refactor font buffer creationJonathan Bradley
2025-03-05pke: refactor ui buffer creationJonathan Bradley
2025-03-04pke: ui draws on screen as expectedJonathan Bradley
2025-03-03pke: dynamic framebuffer length + VkPresentModeJonathan Bradley
2025-02-28pke: checkpoint: vk renames + first-pass uiJonathan Bradley
2025-02-25pke: EntityType handle framebuffer length changesJonathan Bradley
2025-02-24pke: font cleanupJonathan Bradley
2025-02-24pke: prelim work for dynamic Swapchain lengthJonathan Bradley
2025-02-13pke: add FontRenderSettings + first pass advanceJonathan Bradley
2025-02-13pke: track resize eventsJonathan Bradley
2025-02-07pke: FontType minor restructureJonathan Bradley
2025-02-06pke: glyph attribute offsets + cleanupJonathan Bradley
2025-02-06pke: enable color blending on present pipelineJonathan Bradley
2025-02-05pke: mtsdf displays, bypass fg/bg not workingJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-30pke: render and present 2d bufferJonathan Bradley
2025-01-30pke: better imgui teardown handlingJonathan Bradley
2025-01-30pke: consolidate duplicated vulkan samplerJonathan Bradley
2025-01-29pke: refactor: reduce image resource var ambiguityJonathan Bradley
2025-01-28pke: remove MAX_FRAMES_IN_FLIGHTJonathan Bradley
2025-01-28pke: cleanup + vulkan validation errorsJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16pke: CompGrBinds sub-structsJonathan Bradley
2025-01-16chkpt: 2d overlay incomplete scaffoldingJonathan Bradley
2025-01-16chore: union use named structJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2025-01-08first-pass replace cmake with makeJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-17rename camera orientation to viewJonathan Bradley
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-04don't try to draw GrBinds that have been removedJonathan Bradley
2023-12-28EntityType falls back to a default texture if not providedJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley