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authorJonathan Bradley <jcb@pikum.xyz>2025-04-07 14:12:28 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-04-07 14:30:50 -0400
commit7b43a9b51d9df0bc0e18102415f877772031f440 (patch)
treebbbdc15d8972ee4ca4d4a8379ffddb0be62752e3 /src/window.cpp
parentff63a4b2bf9f096f8cf8c6824e826b3b4d79e747 (diff)
pke: save and load camera target in scenes
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 24dc1bf..4a97d56 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1381,7 +1381,7 @@ void UpdateCamera() {
UBO.view = glm::mat4_cast(gRot);
} else if (bool(ActiveCamera->view == PKE_CAMERA_VIEW_TARGET)) {
glm::vec3 gTargetPos{0.f, 0.f, 0.f};
- targetInst = ECS_GetInstance(ActiveCamera->phys.targetInstHandle);
+ targetInst = ECS_GetInstance(ActiveCamera->phys.target_inst_handle);
if (targetInst != nullptr && targetInst != CAFE_BABE(CompInstance)) {
btTransform targetTrfm;
targetInst->bt.motionState->getWorldTransform(targetTrfm);