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Jonathan Bradley
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window.cpp
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2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-11-06
pke: abort if buffer creation fails
Jonathan Bradley
2025-09-22
pke: resize if height changes
Jonathan Bradley
2025-09-17
pke: Vulkan logging + signal correct semaphore.
Jonathan Bradley
2025-09-17
pke: pkvk_texture_upload better error reporting
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-22
pke: print %.16s for AssetKey and newline
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-25
pke: don't copy extra data to padded buffer
Jonathan Bradley
2025-06-16
pke: pkvk_buffer_create handle only instance
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-06-10
pke: separate 2d and glyph passes
Jonathan Bradley
2025-06-10
pke: vulkan dynamic rendering + update imgui
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: clean up some AssetManager warnings
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-21
pke: window DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: ecs DynArray-s to pk_arr_t
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: save and load camera target in scenes
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-05
pke: refactor ui texture upload
Jonathan Bradley
2025-03-05
pke: refactor font buffer creation
Jonathan Bradley
2025-03-05
pke: refactor ui buffer creation
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-03-03
pke: dynamic framebuffer length + VkPresentMode
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-24
pke: font cleanup
Jonathan Bradley
2025-02-24
pke: prelim work for dynamic Swapchain length
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-13
pke: track resize events
Jonathan Bradley
2025-02-07
pke: FontType minor restructure
Jonathan Bradley
2025-02-06
pke: glyph attribute offsets + cleanup
Jonathan Bradley
2025-02-06
pke: enable color blending on present pipeline
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-01-30
pke: render and present 2d buffer
Jonathan Bradley
2025-01-30
pke: better imgui teardown handling
Jonathan Bradley
2025-01-30
pke: consolidate duplicated vulkan sampler
Jonathan Bradley
2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
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