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path: root/src/window.cpp
AgeCommit message (Expand)Author
2025-11-12pke: FontType pk_bkt_arrJonathan Bradley
2025-11-07pke: split up Game_Main and pass plugins to initJonathan Bradley
2025-11-06pke: abort if buffer creation failsJonathan Bradley
2025-09-22pke: resize if height changesJonathan Bradley
2025-09-17pke: Vulkan logging + signal correct semaphore.Jonathan Bradley
2025-09-17pke: pkvk_texture_upload better error reportingJonathan Bradley
2025-09-16pke: major object lifetime overhaul.Jonathan Bradley
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-22pke: print %.16s for AssetKey and newlineJonathan Bradley
2025-08-21pke: embed shaders in executableJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-08-14pke: HACK: avoid modifying in-use vulkan buffersJonathan Bradley
2025-08-06pke: pkvk_texture_upload takes array of texturesJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-06-25pke: don't copy extra data to padded bufferJonathan Bradley
2025-06-16pke: pkvk_buffer_create handle only instanceJonathan Bradley
2025-06-12pke: move ui colors to instance bufferJonathan Bradley
2025-06-10pke: separate 2d and glyph passesJonathan Bradley
2025-06-10pke: vulkan dynamic rendering + update imguiJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: clean up some AssetManager warningsJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-21pke: window DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-04-08pke: add bounding region to glyphs for ui overdrawJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-03-21pke: replace PkeArray with pk_arr_tJonathan Bradley
2025-03-05pke: MemBkt_Vulkan and transient bkt passJonathan Bradley
2025-03-05pke: refactor ui texture uploadJonathan Bradley
2025-03-05pke: refactor font buffer creationJonathan Bradley
2025-03-05pke: refactor ui buffer creationJonathan Bradley
2025-03-04pke: ui draws on screen as expectedJonathan Bradley
2025-03-03pke: dynamic framebuffer length + VkPresentModeJonathan Bradley
2025-02-28pke: checkpoint: vk renames + first-pass uiJonathan Bradley
2025-02-25pke: EntityType handle framebuffer length changesJonathan Bradley
2025-02-24pke: font cleanupJonathan Bradley
2025-02-24pke: prelim work for dynamic Swapchain lengthJonathan Bradley
2025-02-13pke: add FontRenderSettings + first pass advanceJonathan Bradley
2025-02-13pke: track resize eventsJonathan Bradley
2025-02-07pke: FontType minor restructureJonathan Bradley
2025-02-06pke: glyph attribute offsets + cleanupJonathan Bradley
2025-02-06pke: enable color blending on present pipelineJonathan Bradley
2025-02-05pke: mtsdf displays, bypass fg/bg not workingJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-30pke: render and present 2d bufferJonathan Bradley
2025-01-30pke: better imgui teardown handlingJonathan Bradley
2025-01-30pke: consolidate duplicated vulkan samplerJonathan Bradley
2025-01-29pke: refactor: reduce image resource var ambiguityJonathan Bradley