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authorJonathan Bradley <jcb@pikum.xyz>2025-04-08 17:29:25 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-04-08 17:29:25 -0400
commit63ce7559ce34505eec576fcf43c7cb62a814f31a (patch)
treeddca93af438f4336fa72eac1c60cc2f9252a75ef /src/window.cpp
parent8c0dbef6b21a0331916ae96ea5cd3b5613e50b6b (diff)
pke: add bounding region to glyphs for ui overdraw
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp30
1 files changed, 23 insertions, 7 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 85ea8d3..4132577 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2147,7 +2147,7 @@ void CreateGraphicsPipelines() {
long offset = 0;
const long vertexBindingCount_glyph = 4;
VkVertexInputBindingDescription vertInputBD_glyph[vertexBindingCount_glyph];
- const long vertexAttrDescCount_glyph = 12;
+ const long vertexAttrDescCount_glyph = 14;
VkVertexInputAttributeDescription vertAttrDesc_glyph[vertexAttrDescCount_glyph];
VkPipelineVertexInputStateCreateInfo vkPipelineVertexInputStateCreateInfo_glyph{vkPipelineVertexInputStateCreateInfo_txtr};
{
@@ -2172,12 +2172,14 @@ void CreateGraphicsPipelines() {
// instance - total
vertInputBD_glyph[index].binding = index;
vertInputBD_glyph[index].stride = 0
- + sizeof(glm::mat4)
- + sizeof(glm::vec4)
- + sizeof(glm::vec4)
- + sizeof(glm::vec2)
- + sizeof(glm::vec2)
- + sizeof(float)
+ + sizeof(glm::vec4) * 4 // mat4 pos_scale
+ + sizeof(glm::vec4) // in_fg_color
+ + sizeof(glm::vec4) // in_bg_color
+ + sizeof(glm::vec2) // in_sprite_region_min
+ + sizeof(glm::vec2) // in_sprite_region_max
+ + sizeof(glm::vec2) // in_bounding_region_min
+ + sizeof(glm::vec2) // in_bounding_region_max
+ + sizeof(float) // in_width
+ (sizeof(float) * 3) // padding
+ 0;
vertInputBD_glyph[index].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
@@ -2243,6 +2245,20 @@ void CreateGraphicsPipelines() {
offset += sizeof(glm::vec2);
index += 1;
+ // instance - in_bounding_region_min
+ vertAttrDesc_glyph[index].binding = 3;
+ vertAttrDesc_glyph[index].format = VK_FORMAT_R32G32_SFLOAT;
+ vertAttrDesc_glyph[index].offset = offset;
+ offset += sizeof(glm::vec2);
+ index += 1;
+
+ // instance - in_bounding_region_max
+ vertAttrDesc_glyph[index].binding = 3;
+ vertAttrDesc_glyph[index].format = VK_FORMAT_R32G32_SFLOAT;
+ vertAttrDesc_glyph[index].offset = offset;
+ offset += sizeof(glm::vec2);
+ index += 1;
+
// instance - in_width
vertAttrDesc_glyph[index].binding = 3;
vertAttrDesc_glyph[index].format = VK_FORMAT_R32_SFLOAT;