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authorJonathan Bradley <jcb@pikum.xyz>2025-04-08 17:29:25 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-04-08 17:29:25 -0400
commit63ce7559ce34505eec576fcf43c7cb62a814f31a (patch)
treeddca93af438f4336fa72eac1c60cc2f9252a75ef
parent8c0dbef6b21a0331916ae96ea5cd3b5613e50b6b (diff)
pke: add bounding region to glyphs for ui overdraw
-rw-r--r--assets/shaders/glyph.frag11
-rw-r--r--assets/shaders/glyph.vert14
-rw-r--r--src/font.cpp4
-rw-r--r--src/window.cpp30
4 files changed, 47 insertions, 12 deletions
diff --git a/assets/shaders/glyph.frag b/assets/shaders/glyph.frag
index 867c58c..9867925 100644
--- a/assets/shaders/glyph.frag
+++ b/assets/shaders/glyph.frag
@@ -2,8 +2,11 @@
layout(location = 0) in vec4 in_fg_color;
layout(location = 1) in vec4 in_bg_color;
-layout(location = 2) in vec2 in_uv;
-layout(location = 3) in float in_width;
+layout(location = 2) in vec2 in_bounding_region_min;
+layout(location = 3) in vec2 in_bounding_region_max;
+layout(location = 4) in vec2 in_uv;
+layout(location = 5) in vec2 in_screen_px;
+layout(location = 6) in float in_width;
layout(location = 0) out vec4 out_color;
@@ -14,6 +17,10 @@ float median(float r, float g, float b) {
}
void main() {
+ if (in_screen_px.x < in_bounding_region_min.x) discard;
+ if (in_screen_px.y < in_bounding_region_min.y) discard;
+ if (in_screen_px.x > in_bounding_region_max.x) discard;
+ if (in_screen_px.y > in_bounding_region_max.y) discard;
vec4 msd = texture(mtsdf_sampler, in_uv);
float sd = median(msd.r, msd.g, msd.b);
float screenPxDistance = in_width * (sd - 0.5);
diff --git a/assets/shaders/glyph.vert b/assets/shaders/glyph.vert
index 3f4b28a..4275251 100644
--- a/assets/shaders/glyph.vert
+++ b/assets/shaders/glyph.vert
@@ -11,12 +11,17 @@ layout(location = 7) in vec4 in_fg_color;
layout(location = 8) in vec4 in_bg_color;
layout(location = 9) in vec2 in_sprite_region_min;
layout(location = 10) in vec2 in_sprite_region_max;
-layout(location = 11) in float in_width;
+layout(location = 11) in vec2 in_bounding_region_min;
+layout(location = 12) in vec2 in_bounding_region_max;
+layout(location = 13) in float in_width;
layout(location = 0) out vec4 out_fg_color;
layout(location = 1) out vec4 out_bg_color;
-layout(location = 2) out vec2 out_uv;
-layout(location = 3) out float out_width;
+layout(location = 2) out vec2 out_bounding_region_min;
+layout(location = 3) out vec2 out_bounding_region_max;
+layout(location = 4) out vec2 out_uv;
+layout(location = 5) out vec2 out_screen_px;
+layout(location = 6) out float out_width;
out gl_PerVertex
{
@@ -29,6 +34,9 @@ void main()
gl_Position = vec4(transformed_position.xy, 0.0, 1.0);
out_fg_color = in_fg_color;
out_bg_color = in_bg_color;
+ out_bounding_region_min = in_bounding_region_min;
+ out_bounding_region_max = in_bounding_region_max;
out_uv = mix(in_sprite_region_min, in_sprite_region_max, in_uv) / in_atlas_size;
+ out_screen_px = gl_Position.xy;
out_width = in_width;
}
diff --git a/src/font.cpp b/src/font.cpp
index aa7fbe6..0335017 100644
--- a/src/font.cpp
+++ b/src/font.cpp
@@ -43,6 +43,8 @@ struct FontInstanceBufferItem {
glm::vec4 bg_color;
glm::vec2 sprite_region_min;
glm::vec2 sprite_region_max;
+ glm::vec2 bounding_region_min;
+ glm::vec2 bounding_region_max;
float width;
float padding[3];
};
@@ -216,6 +218,8 @@ void FontType_Inner_CalcTransforms(const FontType *ft, FontRender *fr, FontInsta
buf_item->bg_color = glm::vec4(0.0, 0.0, 0.0, 0.0);
buf_item->sprite_region_min = fgc->sprite_region_min;
buf_item->sprite_region_max = fgc->sprite_region_max;
+ buf_item->bounding_region_min = glm::vec2(-1.1, -1.1);
+ buf_item->bounding_region_max = glm::vec2(1.1, 1.1);
buf_item->width =
(fr->settings.char_scale / ft->msdf_settings.minimum_scale)
* ft->msdf_settings.px_range;
diff --git a/src/window.cpp b/src/window.cpp
index 85ea8d3..4132577 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -2147,7 +2147,7 @@ void CreateGraphicsPipelines() {
long offset = 0;
const long vertexBindingCount_glyph = 4;
VkVertexInputBindingDescription vertInputBD_glyph[vertexBindingCount_glyph];
- const long vertexAttrDescCount_glyph = 12;
+ const long vertexAttrDescCount_glyph = 14;
VkVertexInputAttributeDescription vertAttrDesc_glyph[vertexAttrDescCount_glyph];
VkPipelineVertexInputStateCreateInfo vkPipelineVertexInputStateCreateInfo_glyph{vkPipelineVertexInputStateCreateInfo_txtr};
{
@@ -2172,12 +2172,14 @@ void CreateGraphicsPipelines() {
// instance - total
vertInputBD_glyph[index].binding = index;
vertInputBD_glyph[index].stride = 0
- + sizeof(glm::mat4)
- + sizeof(glm::vec4)
- + sizeof(glm::vec4)
- + sizeof(glm::vec2)
- + sizeof(glm::vec2)
- + sizeof(float)
+ + sizeof(glm::vec4) * 4 // mat4 pos_scale
+ + sizeof(glm::vec4) // in_fg_color
+ + sizeof(glm::vec4) // in_bg_color
+ + sizeof(glm::vec2) // in_sprite_region_min
+ + sizeof(glm::vec2) // in_sprite_region_max
+ + sizeof(glm::vec2) // in_bounding_region_min
+ + sizeof(glm::vec2) // in_bounding_region_max
+ + sizeof(float) // in_width
+ (sizeof(float) * 3) // padding
+ 0;
vertInputBD_glyph[index].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
@@ -2243,6 +2245,20 @@ void CreateGraphicsPipelines() {
offset += sizeof(glm::vec2);
index += 1;
+ // instance - in_bounding_region_min
+ vertAttrDesc_glyph[index].binding = 3;
+ vertAttrDesc_glyph[index].format = VK_FORMAT_R32G32_SFLOAT;
+ vertAttrDesc_glyph[index].offset = offset;
+ offset += sizeof(glm::vec2);
+ index += 1;
+
+ // instance - in_bounding_region_max
+ vertAttrDesc_glyph[index].binding = 3;
+ vertAttrDesc_glyph[index].format = VK_FORMAT_R32G32_SFLOAT;
+ vertAttrDesc_glyph[index].offset = offset;
+ offset += sizeof(glm::vec2);
+ index += 1;
+
// instance - in_width
vertAttrDesc_glyph[index].binding = 3;
vertAttrDesc_glyph[index].format = VK_FORMAT_R32_SFLOAT;