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-rw-r--r--assets/shaders/glyph.vert14
1 files changed, 11 insertions, 3 deletions
diff --git a/assets/shaders/glyph.vert b/assets/shaders/glyph.vert
index 3f4b28a..4275251 100644
--- a/assets/shaders/glyph.vert
+++ b/assets/shaders/glyph.vert
@@ -11,12 +11,17 @@ layout(location = 7) in vec4 in_fg_color;
layout(location = 8) in vec4 in_bg_color;
layout(location = 9) in vec2 in_sprite_region_min;
layout(location = 10) in vec2 in_sprite_region_max;
-layout(location = 11) in float in_width;
+layout(location = 11) in vec2 in_bounding_region_min;
+layout(location = 12) in vec2 in_bounding_region_max;
+layout(location = 13) in float in_width;
layout(location = 0) out vec4 out_fg_color;
layout(location = 1) out vec4 out_bg_color;
-layout(location = 2) out vec2 out_uv;
-layout(location = 3) out float out_width;
+layout(location = 2) out vec2 out_bounding_region_min;
+layout(location = 3) out vec2 out_bounding_region_max;
+layout(location = 4) out vec2 out_uv;
+layout(location = 5) out vec2 out_screen_px;
+layout(location = 6) out float out_width;
out gl_PerVertex
{
@@ -29,6 +34,9 @@ void main()
gl_Position = vec4(transformed_position.xy, 0.0, 1.0);
out_fg_color = in_fg_color;
out_bg_color = in_bg_color;
+ out_bounding_region_min = in_bounding_region_min;
+ out_bounding_region_max = in_bounding_region_max;
out_uv = mix(in_sprite_region_min, in_sprite_region_max, in_uv) / in_atlas_size;
+ out_screen_px = gl_Position.xy;
out_width = in_width;
}