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authorJonathan Bradley <jcb@pikum.xyz>2023-12-27 22:04:12 -0500
committerJonathan Bradley <jcb@pikum.xyz>2023-12-27 22:04:12 -0500
commit3187a32f7f0253ded7a41c4c21612253e525a8fe (patch)
tree76d3f6de872927dcd579feccc3c9d874b95e83df /src/window.cpp
parentc9db77a8f789858b9e1ceb60edb5c463b30451ed (diff)
assets are global and stored in the project file
Diffstat (limited to 'src/window.cpp')
-rw-r--r--src/window.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/window.cpp b/src/window.cpp
index 0c881de..8aa241d 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -1048,8 +1048,8 @@ void CreateRenderPass() {
void CreatePresentPipeline() {
// enqueue asset loading
- AssetHandle vertShaderAsset = AM_Register("assets/shaders/present.vert.spv");
- AssetHandle fragShaderAsset = AM_Register("assets/shaders/present.frag.spv");
+ AssetHandle vertShaderAsset{AM_GetHandle(AssetKey{"pke_prsnt_vrt\0\0"})};
+ AssetHandle fragShaderAsset{AM_GetHandle(AssetKey{"pke_prsnt_frg\0\0"})};
VkPipelineShaderStageCreateInfo shaderStages[2];
for (long i = 0; i < 2; ++i) {
@@ -1501,8 +1501,8 @@ void CreateGraphicsPipelines() {
// pipelines
{
// enqueue asset loading
- AssetHandle vertShaderAssetHandle = AM_Register("assets/shaders/vert.vert.spv");
- AssetHandle textureFragShaderAssetHandle = AM_Register("assets/shaders/texture.frag.spv");
+ AssetHandle vertShaderAssetHandle{AM_GetHandle(AssetKey{"pke_txtr_vrt\0\0\0"})};
+ AssetHandle textureFragShaderAssetHandle { AM_GetHandle(AssetKey{"pke_txtr_frg\0\0\0"})};
const long vertexBindingCount = 4;
long index = 0;