| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-09 | pke: first-pass promote pke_level over pke_scene | Jonathan Bradley | |
| Major runtime ownership overhaul (scene -> level). Major ecs 'marked for removal' overhaul, ensuring that entities and their components are actually being removed when levels are unloaded. | |||
| 2025-06-05 | pk.h: update to 0.6.0 + handle breaking changes | Jonathan Bradley | |
| 2025-05-30 | pke: remove bucketed-array + various cleanups | Jonathan Bradley | |
| 2025-03-21 | pke: first-pass level is a collection of scenes | Jonathan Bradley | |
| 2025-03-04 | pke: ui draws on screen as expected | Jonathan Bradley | |
| 2025-02-13 | pke: track resize events | Jonathan Bradley | |
| This should probably be replaced with a better solution, but for now it works (1 tick late). | |||
| 2025-01-09 | flatten file structure + rename | Jonathan Bradley | |
| 2024-11-14 | add pk.h and major pkmem refactor | Jonathan Bradley | |
| Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr | |||
| 2023-12-23 | loading scenes and projects can now be done via args | Jonathan Bradley | |
| 2023-12-23 | checkpoint - arg-handler | Jonathan Bradley | |
| 2023-12-06 | track executable path | Jonathan Bradley | |
| 2023-12-05 | minor refactor for plugins | Jonathan Bradley | |
| 2023-11-30 | prefer explicit callback system over events | Jonathan Bradley | |
| 2023-11-28 | add transient bucket for temp storage that resets on tick start | Jonathan Bradley | |
| 2023-11-15 | checkpoint - physics is working but messy | Jonathan Bradley | |
| 2023-11-15 | major input refactor and add debug camera | Jonathan Bradley | |
| 2023-10-17 | large refactor for tick rate and handling vkPresentMode | Jonathan Bradley | |
| 2023-10-11 | checkpoint for handling player input | Jonathan Bradley | |
| 2023-10-09 | move GameSettings | Jonathan Bradley | |
