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| author | Jonathan Bradley <jcb@pikum.xyz> | 2023-10-20 21:30:40 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2023-11-15 13:11:07 -0500 |
| commit | b9693565a4ccbf8767ab5fba931f4efa89082c83 (patch) | |
| tree | e1fcc2abc7ac469168b7cb7bf04cc549507f7dd1 /src/game-settings.hpp | |
| parent | 5ec6a1a0e36a4a035c0adcf2993f2c435c59db27 (diff) | |
checkpoint - physics is working but messy
Diffstat (limited to 'src/game-settings.hpp')
| -rw-r--r-- | src/game-settings.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-settings.hpp b/src/game-settings.hpp index c42b917..1131e6d 100644 --- a/src/game-settings.hpp +++ b/src/game-settings.hpp @@ -9,6 +9,7 @@ struct GameSettings { bool isGamePaused = false; bool isShowingEditor = true; bool isRenderingDebug = false; + bool isSimulationPaused = false; std::chrono::steady_clock steadyClock; int64_t targetFPS = 144; int64_t minFPS = 20; |
