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authorJonathan Bradley <jcb@pikum.xyz>2025-09-09 16:05:14 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-09-09 16:05:14 -0400
commit5daa12fed0449a7811fc25ec62236bc060a56fa7 (patch)
tree5af5ff1c4de2ab49dd4d1db9934b3b4ee34a54c2 /src/game-settings.hpp
parentc40277cd665e04d300ea839a1dd2ff675655f5fb (diff)
pke: first-pass promote pke_level over pke_scene
Major runtime ownership overhaul (scene -> level). Major ecs 'marked for removal' overhaul, ensuring that entities and their components are actually being removed when levels are unloaded.
Diffstat (limited to 'src/game-settings.hpp')
-rw-r--r--src/game-settings.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-settings.hpp b/src/game-settings.hpp
index 651d827..46f5d38 100644
--- a/src/game-settings.hpp
+++ b/src/game-settings.hpp
@@ -42,11 +42,11 @@ struct GameSettings {
} args;
struct runtime {
// current level
- LevelHandle activeLevel = LevelHandle_MAX;
+ pke_level *activeLevel = nullptr;
// level to start loading
- LevelHandle nextLevel = LevelHandle_MAX;
+ pke_level *nextLevel = nullptr;
// level to unload
- LevelHandle previousLevel = LevelHandle_MAX;
+ pke_level *previousLevel = nullptr;
bool was_framebuffer_resized = false;
} rt;
struct stats {