diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-03-21 20:54:14 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-03-21 21:40:21 -0400 |
| commit | 677a3cbec2f7908ee0897b97d508a6bd66a0a344 (patch) | |
| tree | fc88b21dd61dbb10dd8b5c8aef73702d15514f00 /src/game-settings.hpp | |
| parent | cae76dd98e301a4560bb46ecb59b5952dff04149 (diff) | |
pke: first-pass level is a collection of scenes
Diffstat (limited to 'src/game-settings.hpp')
| -rw-r--r-- | src/game-settings.hpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game-settings.hpp b/src/game-settings.hpp index 65f4242..ba078b9 100644 --- a/src/game-settings.hpp +++ b/src/game-settings.hpp @@ -34,6 +34,7 @@ struct GameSettings { struct pk_membucket *bkt = nullptr; } mem; struct engineArgs { + const char *levelName = nullptr; const char *pluginPath = nullptr; const char *projectPath = nullptr; const char *sceneName = nullptr; @@ -45,9 +46,6 @@ struct GameSettings { LevelHandle nextLevel = LevelHandle_MAX; // level to unload LevelHandle previousLevel = LevelHandle_MAX; - const char *sceneName = nullptr; - bool shouldLoadScene = false; - bool shouldSaveScene = false; bool was_framebuffer_resized = false; } rt; }; |
