diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2024-11-14 14:46:23 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2024-11-14 14:46:23 -0500 |
| commit | b2548ba4ce295fcd94a50123fb543fac2ef2bc33 (patch) | |
| tree | 444a32abb4a094c4fa2f7bc9a95aa86963ad4110 /src/game-settings.hpp | |
| parent | b1d926361b9d613ad712ad161f9a8b7ccab4551d (diff) | |
add pk.h and major pkmem refactor
Completely replaces the memory module with pkmem
pkmem is a newer implementation of the same
bucket memory structure.
Also includes replacing pkstr.h with pk.h's pkstr
Diffstat (limited to 'src/game-settings.hpp')
| -rw-r--r-- | src/game-settings.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-settings.hpp b/src/game-settings.hpp index 10be624..89862a8 100644 --- a/src/game-settings.hpp +++ b/src/game-settings.hpp @@ -2,7 +2,7 @@ #define PKE_GAME_SETTINGS_HPP #include "level-types.hpp" -#include "memory-type-defs.hpp" +#include "vendor/pk.h" #include <chrono> #include <cstdint> @@ -31,7 +31,7 @@ struct GameSettings { bool isWaitingForVsync = true; } graphicsSettings; struct memory { - MemBucket *bkt = nullptr; + struct pk_membucket *bkt = nullptr; } mem; struct engineArgs { const char *pluginPath = nullptr; |
