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authorJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
committerJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
commitb2548ba4ce295fcd94a50123fb543fac2ef2bc33 (patch)
tree444a32abb4a094c4fa2f7bc9a95aa86963ad4110 /src/game-settings.hpp
parentb1d926361b9d613ad712ad161f9a8b7ccab4551d (diff)
add pk.h and major pkmem refactor
Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr
Diffstat (limited to 'src/game-settings.hpp')
-rw-r--r--src/game-settings.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-settings.hpp b/src/game-settings.hpp
index 10be624..89862a8 100644
--- a/src/game-settings.hpp
+++ b/src/game-settings.hpp
@@ -2,7 +2,7 @@
#define PKE_GAME_SETTINGS_HPP
#include "level-types.hpp"
-#include "memory-type-defs.hpp"
+#include "vendor/pk.h"
#include <chrono>
#include <cstdint>
@@ -31,7 +31,7 @@ struct GameSettings {
bool isWaitingForVsync = true;
} graphicsSettings;
struct memory {
- MemBucket *bkt = nullptr;
+ struct pk_membucket *bkt = nullptr;
} mem;
struct engineArgs {
const char *pluginPath = nullptr;