index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game.cpp
Age
Commit message (
Expand
)
Author
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-13
pke: save full handle, editor: rotate camera
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-06-27
checkpoint: more explicit callback system
Jonathan Bradley
2024-06-26
imgui and logging cleanup
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-16
pass current level when creating generic ents to set level as parent ent
Jonathan Bradley
2024-01-16
don't serialize a camera's CompInst to scene file
Jonathan Bradley
2024-01-16
level should register as entity right away and not during load process
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
attempt to save partial scene file if error occurs while saving
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-05
printf newline
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2023-12-27
load project before vulkan init
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-23
checkpoint - arg-handler
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-08
missing include
Jonathan Bradley
2023-12-08
err formatting
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley
2023-12-06
large camera refactor for saving and ui
Jonathan Bradley
2023-12-06
track executable path
Jonathan Bradley
2023-12-05
editor cleanup
Jonathan Bradley
2023-12-05
add runtime first pass
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major refactor to decouple the engine and the editor
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-28
add transient bucket for temp storage that resets on tick start
Jonathan Bradley
2023-11-22
expose rot as eul degrees in editor
Jonathan Bradley
2023-11-16
deleting instances works as expected
Jonathan Bradley
2023-11-15
cleanup
Jonathan Bradley
2023-11-15
ECS_Tick got removed after rebase and realign gravity
Jonathan Bradley
2023-11-15
left and right click to select and clear entities
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-15
don't fumble collision settings and mass in the editor
Jonathan Bradley
2023-11-15
cleanup
Jonathan Bradley
2023-11-15
default value for mass when serializing
Jonathan Bradley
2023-11-15
actually update the filter groups when changed in the editor
Jonathan Bradley
2023-11-15
buggy - add custom btOverlapFilterCallback
Jonathan Bradley
2023-11-15
display physics element pointers in editor
Jonathan Bradley
2023-11-15
rebuild instance buffers as they become oversized
Jonathan Bradley
[prev]
[next]