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Jonathan Bradley
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ecs.cpp
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2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-16
ECS refactor entity removal - bad shortcut logic
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
ECS now lives on a struct
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-13
compare valid grBinds on removal
Jonathan Bradley
2023-12-13
clean old physics objects on instance removal
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-06
expose if the contents of a bucket were moved
Jonathan Bradley
2023-11-28
add transient bucket for temp storage that resets on tick start
Jonathan Bradley
2023-11-16
deleting instances works as expected
Jonathan Bradley
2023-11-15
move simulated objects while the simulation is paused
Jonathan Bradley
2023-11-15
Expose method to get CompGrBinds by GrBindsHandle.
Jonathan Bradley
2023-11-15
default and instance-specific mass
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-15
don't convert bullet to glm unless needed
Jonathan Bradley
2023-11-15
checkpoint - remove InstPos from CompInstance
Jonathan Bradley
2023-11-15
checkpoint - physics is working but messy
Jonathan Bradley
2023-11-15
set gravity on Y axis
Jonathan Bradley
2023-11-15
add bullet dependency first pass
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-13
DynArray can specify MemBucket in constructor
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-04
get instance buckets from ECS
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-28
more than the first entity is now selectable and properly get CompInstance fr...
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-26
off by one for ECS counts
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-26
use placement new operator in ECS and better asserts
Jonathan Bradley
2023-09-26
check instance count before returning a pointer to an instance
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-08
itemCounter needs >> 32 to return a valid count
Jonathan Bradley
2023-09-06
expose entities themselves
Jonathan Bradley
2023-09-06
first pass removing entities
Jonathan Bradley
2023-09-06
type-safe handle max value cleanup
Jonathan Bradley
2023-09-06
instancing checkpoint
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
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