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Jonathan Bradley
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ecs.cpp
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2025-11-13
pke: pke_component_event default values
Jonathan Bradley
2025-11-06
pke: ecs unregister events on entity removal
Jonathan Bradley
2025-10-30
pke: update pk.h to 0.9.5
Jonathan Bradley
2025-09-29
pke: ECS entity logging
Jonathan Bradley
2025-09-24
pke: ui button text serialization first-pass
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: pk.h breaking changes in test suite
Jonathan Bradley
2025-07-21
pke: pk_ev use game bkt
Jonathan Bradley
2025-07-21
pke: event component rename + global manager
Jonathan Bradley
2025-07-21
pke: chkpt: add pkev component
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-22
pke: ecs early-exit getting null entity details
Jonathan Bradley
2025-05-21
pke: ecs DynArray-s to pk_arr_t
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-05-20
pke: more ECS cleanup on teardown
Jonathan Bradley
2025-05-09
pke-test-serialization: add more complex tests
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-16
ECS refactor entity removal - bad shortcut logic
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-12
ECS now lives on a struct
Jonathan Bradley
2024-01-11
checkpoint - mostly working condition after changes
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-13
compare valid grBinds on removal
Jonathan Bradley
2023-12-13
clean old physics objects on instance removal
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-06
expose if the contents of a bucket were moved
Jonathan Bradley
2023-11-28
add transient bucket for temp storage that resets on tick start
Jonathan Bradley
2023-11-16
deleting instances works as expected
Jonathan Bradley
2023-11-15
move simulated objects while the simulation is paused
Jonathan Bradley
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