| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-08-21 | pke: embed shaders in executable | Jonathan Bradley | |
| 2025-08-19 | pke: ui box type button image | Jonathan Bradley | |
| 2025-08-06 | pke: first-pass add asset details | Jonathan Bradley | |
| 2025-05-30 | pke: asset: BucketContainer>pk_bkt_arr_t & cleanup | Jonathan Bradley | |
| 2025-05-20 | pke: serialization overhaul + embedded assets | Jonathan Bradley | |
| 2025-02-28 | pke: checkpoint: vk renames + first-pass ui | Jonathan Bradley | |
| Renamed pipeline and descriptor names to be more self-descriptive. UI work is not done, and will not record. Needs vulkan items created (buffers). | |||
| 2025-01-31 | pke: first-pass font serialization | Jonathan Bradley | |
| 2025-01-23 | pke: first-pass 2d overlay render pass scaffolding | Jonathan Bradley | |
| 2025-01-16 | pke: add font asset type | Jonathan Bradley | |
| 2025-01-14 | chore: fix compiler warnings + extra includes | Jonathan Bradley | |
| 2025-01-09 | flatten file structure + rename | Jonathan Bradley | |
| 2024-11-14 | add pk.h and major pkmem refactor | Jonathan Bradley | |
| Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr | |||
| 2024-01-05 | engine assets are handled by the engine | Jonathan Bradley | |
| 2024-01-01 | add audio asset type | Jonathan Bradley | |
| 2023-12-28 | add asset type for filtering | Jonathan Bradley | |
| 2023-12-27 | assets are global and stored in the project file | Jonathan Bradley | |
| 2023-12-23 | first pass background asset loading - buggy | Jonathan Bradley | |
| 2023-12-11 | replace handles with union struct | Jonathan Bradley | |
| 2023-10-31 | AM_Register definition did not match implementation | Jonathan Bradley | |
| 2023-10-09 | bucket teardown | Jonathan Bradley | |
| 2023-10-06 | Asset Manager debug print | Jonathan Bradley | |
| 2023-09-06 | bucket cleanup | Jonathan Bradley | |
| 2023-09-06 | cleanup naming conventions and header defs | Jonathan Bradley | |
| 2023-09-06 | move boilerplate bucket code to memory file | Jonathan Bradley | |
| 2023-08-22 | AssetManager handles files gracefully | Jonathan Bradley | |
| We're bypassing memcpy for files because we haven't read the file yet, and we also don't want to copy the file's data around multiple times when it isn't necessary. | |||
| 2023-08-10 | asset manager first pass | Jonathan Bradley | |
