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Game Engine.
Jonathan Bradley
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asset-manager.hpp
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Author
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
pke: add font asset type
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-01
add audio asset type
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-10-31
AM_Register definition did not match implementation
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
move boilerplate bucket code to memory file
Jonathan Bradley
2023-08-22
AssetManager handles files gracefully
Jonathan Bradley
2023-08-10
asset manager first pass
Jonathan Bradley