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AgeCommit message (Collapse)Author
2025-12-04pke: add deserialized camera to helper mappingHEADmasterJonathan Bradley
2025-12-04pke-test: ui-text scene center textJonathan Bradley
2025-12-04pke: increment iterator on font serialization skipJonathan Bradley
2025-12-04pke: actual exe path, child process launch tweaksJonathan Bradley
2025-12-04pke-editor: imgui PushID inside font type tableJonathan Bradley
2025-12-03pke: tear down levels + settle ECS before shutdownJonathan Bradley
2025-12-03pke: serialization helper FontRender mappingJonathan Bradley
2025-12-03pke: font stop rendering immediately on removeJonathan Bradley
2025-12-03pke: free font type bkt handleJonathan Bradley
2025-12-03pke: player-input detect active set on deactivateJonathan Bradley
2025-12-02pke: font center verticalJonathan Bradley
2025-12-02pke-test: horizontal centering tests after changesJonathan Bradley
2025-12-01pke: font centering tweaks handling char paddingJonathan Bradley
2025-12-01pke-editor: add FontGlyphChar details tableJonathan Bradley
2025-12-01pke: font track first word of lineJonathan Bradley
2025-11-23pke: chkpt: more font positioning work, add testsJonathan Bradley
2025-11-23pk.h: update to 0.9.8Jonathan Bradley
2025-11-20pke: chkpt: line length, pre fibi write refactorJonathan Bradley
2025-11-18pke: chkpt font look-ahead refactor + testsJonathan Bradley
2025-11-18pke: static-ui pixel size in UV != screenJonathan Bradley
2025-11-18pke: static-ui do not propagate visibility to fontJonathan Bradley
2025-11-17pke: static-ui ignore uninitialized textJonathan Bradley
2025-11-17pke: font, free text don't specify bucketJonathan Bradley
we don't know where it was alloc'd from
2025-11-14pke-test: FontTypeIndex -> FontTypeHandleJonathan Bradley
2025-11-14pke: static-ui subtract flex padding onceJonathan Bradley
2025-11-14pk.h: update to 0.9.7Jonathan Bradley
2025-11-13pke: pke_component_event default valuesJonathan Bradley
2025-11-12pke: FontType pk_bkt_arrJonathan Bradley
2025-11-10Makefile: clean shadersJonathan Bradley
2025-11-10pke: static-ui add pixel-perfect flagJonathan Bradley
2025-11-10pke: audio release asset at last play endJonathan Bradley
2025-11-07pke: split up Game_Main and pass plugins to initJonathan Bradley
2025-11-06pke: static-ui invis state flags + update bufferJonathan Bradley
2025-11-06pke: pke_component_event ev_id default maxJonathan Bradley
2025-11-06pke: ecs unregister events on entity removalJonathan Bradley
2025-11-06pke: update pk.h to 0.9.6Jonathan Bradley
2025-11-06pke: abort if buffer creation failsJonathan Bradley
2025-11-06pke: font track actual fibi countJonathan Bradley
2025-10-30pke: refactor FontRender to pk_bkt_arrJonathan Bradley
2025-10-30pke-test: cleanupJonathan Bradley
2025-10-30pke-test: extent to static globalJonathan Bradley
2025-10-30pke: static ui handle removed children, validationJonathan Bradley
2025-10-30pke: static-ui add flex_paddingJonathan Bradley
2025-10-30pke: static-ui visibility disabledJonathan Bradley
2025-10-30pke: add flags to FontRenderSettingsJonathan Bradley
2025-10-30pke: update pk.h to 0.9.5Jonathan Bradley
2025-10-24pke: add comment for ECS_CreateEVJonathan Bradley
2025-10-24pke: add AssetKey_NULLJonathan Bradley
2025-10-24pke: add pke-dbg.pcJonathan Bradley
2025-10-16pke-test: refactor to use pktstJonathan Bradley