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Jonathan Bradley
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2025-12-04
pke: add deserialized camera to helper mapping
HEAD
master
Jonathan Bradley
2025-12-04
pke-test: ui-text scene center text
Jonathan Bradley
2025-12-04
pke: increment iterator on font serialization skip
Jonathan Bradley
2025-12-04
pke: actual exe path, child process launch tweaks
Jonathan Bradley
2025-12-04
pke-editor: imgui PushID inside font type table
Jonathan Bradley
2025-12-03
pke: tear down levels + settle ECS before shutdown
Jonathan Bradley
2025-12-03
pke: serialization helper FontRender mapping
Jonathan Bradley
2025-12-03
pke: font stop rendering immediately on remove
Jonathan Bradley
2025-12-03
pke: free font type bkt handle
Jonathan Bradley
2025-12-03
pke: player-input detect active set on deactivate
Jonathan Bradley
2025-12-02
pke: font center vertical
Jonathan Bradley
2025-12-02
pke-test: horizontal centering tests after changes
Jonathan Bradley
2025-12-01
pke: font centering tweaks handling char padding
Jonathan Bradley
2025-12-01
pke-editor: add FontGlyphChar details table
Jonathan Bradley
2025-12-01
pke: font track first word of line
Jonathan Bradley
2025-11-23
pke: chkpt: more font positioning work, add tests
Jonathan Bradley
2025-11-23
pk.h: update to 0.9.8
Jonathan Bradley
2025-11-20
pke: chkpt: line length, pre fibi write refactor
Jonathan Bradley
2025-11-18
pke: chkpt font look-ahead refactor + tests
Jonathan Bradley
2025-11-18
pke: static-ui pixel size in UV != screen
Jonathan Bradley
2025-11-18
pke: static-ui do not propagate visibility to font
Jonathan Bradley
2025-11-17
pke: static-ui ignore uninitialized text
Jonathan Bradley
2025-11-17
pke: font, free text don't specify bucket
Jonathan Bradley
we don't know where it was alloc'd from
2025-11-14
pke-test: FontTypeIndex -> FontTypeHandle
Jonathan Bradley
2025-11-14
pke: static-ui subtract flex padding once
Jonathan Bradley
2025-11-14
pk.h: update to 0.9.7
Jonathan Bradley
2025-11-13
pke: pke_component_event default values
Jonathan Bradley
2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-11-10
Makefile: clean shaders
Jonathan Bradley
2025-11-10
pke: static-ui add pixel-perfect flag
Jonathan Bradley
2025-11-10
pke: audio release asset at last play end
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-11-06
pke: static-ui invis state flags + update buffer
Jonathan Bradley
2025-11-06
pke: pke_component_event ev_id default max
Jonathan Bradley
2025-11-06
pke: ecs unregister events on entity removal
Jonathan Bradley
2025-11-06
pke: update pk.h to 0.9.6
Jonathan Bradley
2025-11-06
pke: abort if buffer creation fails
Jonathan Bradley
2025-11-06
pke: font track actual fibi count
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-30
pke-test: cleanup
Jonathan Bradley
2025-10-30
pke-test: extent to static global
Jonathan Bradley
2025-10-30
pke: static ui handle removed children, validation
Jonathan Bradley
2025-10-30
pke: static-ui add flex_padding
Jonathan Bradley
2025-10-30
pke: static-ui visibility disabled
Jonathan Bradley
2025-10-30
pke: add flags to FontRenderSettings
Jonathan Bradley
2025-10-30
pke: update pk.h to 0.9.5
Jonathan Bradley
2025-10-24
pke: add comment for ECS_CreateEV
Jonathan Bradley
2025-10-24
pke: add AssetKey_NULL
Jonathan Bradley
2025-10-24
pke: add pke-dbg.pc
Jonathan Bradley
2025-10-16
pke-test: refactor to use pktst
Jonathan Bradley
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