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Game Engine.
Jonathan Bradley
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asset-manager.cpp
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Author
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-28
pk.h: update to 0.9.0, handle breaking changes
Jonathan Bradley
2025-08-22
pke: print %.16s for AssetKey and newline
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-05
pke: asset: print if still loading
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-04
pke: use max_align_t
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-09
refactor and simplify bucketed-array
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-12
use specific types for handle indexes consistently
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-06
expose if the contents of a bucket were moved
Jonathan Bradley
2023-10-23
memory manager now handles alignment
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-09
print all assets that weren't handled as LIFO
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-09-14
backwards asserts
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
rename variables to be more explicit
Jonathan Bradley
2023-09-06
move boilerplate bucket code to memory file
Jonathan Bradley
2023-08-22
AssetManager handles files gracefully
Jonathan Bradley
2023-08-12
CAFE_BABE macro
Jonathan Bradley
2023-08-10
asset manager first pass
Jonathan Bradley