summaryrefslogtreecommitdiff
path: root/src/asset-manager.cpp
diff options
context:
space:
mode:
authorJonathan Bradley <jcb@pikum.xyz>2025-02-28 22:33:58 -0500
committerJonathan Bradley <jcb@pikum.xyz>2025-02-28 22:33:58 -0500
commit37347bf7811a5fa42c98e2a19adfee15252ee479 (patch)
tree70fe178ad777f52404f51b90c06b8d14ef101276 /src/asset-manager.cpp
parent85bbecbdebf4f096418aea1cd4f9616f9d97e451 (diff)
pke: checkpoint: vk renames + first-pass ui
Renamed pipeline and descriptor names to be more self-descriptive. UI work is not done, and will not record. Needs vulkan items created (buffers).
Diffstat (limited to 'src/asset-manager.cpp')
-rw-r--r--src/asset-manager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp
index f127024..2976643 100644
--- a/src/asset-manager.cpp
+++ b/src/asset-manager.cpp
@@ -22,6 +22,8 @@ AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = {
"pke_txtr_frg\0\0\0",
"pke_glyph_vrt\0\0",
"pke_glyph_frg\0\0",
+ "pke_ui_bs_vrt\0\0",
+ "pke_ui_bs_frg\0\0",
};
void AM_Init() {
@@ -33,6 +35,8 @@ void AM_Init() {
AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv");
AM_Register(EngineDefinedAssets[4], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.vert.spv");
AM_Register(EngineDefinedAssets[5], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.frag.spv");
+ AM_Register(EngineDefinedAssets[6], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.vert.spv");
+ AM_Register(EngineDefinedAssets[7], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.frag.spv");
}
void AM_Load_Task(Asset &asset) {