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| author | Jonathan Bradley <jcb@pikum.xyz> | 2025-02-28 22:33:58 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2025-02-28 22:33:58 -0500 |
| commit | 37347bf7811a5fa42c98e2a19adfee15252ee479 (patch) | |
| tree | 70fe178ad777f52404f51b90c06b8d14ef101276 /src/asset-manager.cpp | |
| parent | 85bbecbdebf4f096418aea1cd4f9616f9d97e451 (diff) | |
pke: checkpoint: vk renames + first-pass ui
Renamed pipeline and descriptor names to be more
self-descriptive.
UI work is not done, and will not record.
Needs vulkan items created (buffers).
Diffstat (limited to 'src/asset-manager.cpp')
| -rw-r--r-- | src/asset-manager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp index f127024..2976643 100644 --- a/src/asset-manager.cpp +++ b/src/asset-manager.cpp @@ -22,6 +22,8 @@ AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = { "pke_txtr_frg\0\0\0", "pke_glyph_vrt\0\0", "pke_glyph_frg\0\0", + "pke_ui_bs_vrt\0\0", + "pke_ui_bs_frg\0\0", }; void AM_Init() { @@ -33,6 +35,8 @@ void AM_Init() { AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv"); AM_Register(EngineDefinedAssets[4], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.vert.spv"); AM_Register(EngineDefinedAssets[5], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.frag.spv"); + AM_Register(EngineDefinedAssets[6], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.vert.spv"); + AM_Register(EngineDefinedAssets[7], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.frag.spv"); } void AM_Load_Task(Asset &asset) { |
