From 37347bf7811a5fa42c98e2a19adfee15252ee479 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Fri, 28 Feb 2025 22:33:58 -0500 Subject: pke: checkpoint: vk renames + first-pass ui Renamed pipeline and descriptor names to be more self-descriptive. UI work is not done, and will not record. Needs vulkan items created (buffers). --- src/asset-manager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/asset-manager.cpp') diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp index f127024..2976643 100644 --- a/src/asset-manager.cpp +++ b/src/asset-manager.cpp @@ -22,6 +22,8 @@ AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = { "pke_txtr_frg\0\0\0", "pke_glyph_vrt\0\0", "pke_glyph_frg\0\0", + "pke_ui_bs_vrt\0\0", + "pke_ui_bs_frg\0\0", }; void AM_Init() { @@ -33,6 +35,8 @@ void AM_Init() { AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv"); AM_Register(EngineDefinedAssets[4], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.vert.spv"); AM_Register(EngineDefinedAssets[5], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.frag.spv"); + AM_Register(EngineDefinedAssets[6], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.vert.spv"); + AM_Register(EngineDefinedAssets[7], PKE_ASSET_TYPE_SHADER, "assets/shaders/ui-base.frag.spv"); } void AM_Load_Task(Asset &asset) { -- cgit v1.2.3