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authorJonathan Bradley <jcb@pikum.xyz>2025-01-23 21:57:31 -0500
committerJonathan Bradley <jcb@pikum.xyz>2025-01-23 21:57:31 -0500
commite93eb289ca44e98967482ab80fd5329f85ccd03e (patch)
tree4164b6d5b9ac2e40d18ec3eea52730c9f9606ccb /src/asset-manager.cpp
parent846a6e1185417ee3e187edc06ef327d180bf0d9b (diff)
pke: first-pass 2d overlay render pass scaffolding
Diffstat (limited to 'src/asset-manager.cpp')
-rw-r--r--src/asset-manager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp
index b280361..d12d860 100644
--- a/src/asset-manager.cpp
+++ b/src/asset-manager.cpp
@@ -20,6 +20,8 @@ AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = {
"pke_prsnt_frg\0\0",
"pke_txtr_vrt\0\0\0",
"pke_txtr_frg\0\0\0",
+ "pke_glyph_vrt\0\0",
+ "pke_glyph_frg\0\0",
};
void AM_Init() {
@@ -29,6 +31,8 @@ void AM_Init() {
AM_Register(EngineDefinedAssets[1], PKE_ASSET_TYPE_SHADER, "assets/shaders/present.frag.spv");
AM_Register(EngineDefinedAssets[2], PKE_ASSET_TYPE_SHADER, "assets/shaders/vertex.vert.spv");
AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv");
+ AM_Register(EngineDefinedAssets[4], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.vert.spv");
+ AM_Register(EngineDefinedAssets[5], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.frag.spv");
}
void AM_Load_Task(Asset &asset) {