From e93eb289ca44e98967482ab80fd5329f85ccd03e Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 23 Jan 2025 21:57:31 -0500 Subject: pke: first-pass 2d overlay render pass scaffolding --- src/asset-manager.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/asset-manager.cpp') diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp index b280361..d12d860 100644 --- a/src/asset-manager.cpp +++ b/src/asset-manager.cpp @@ -20,6 +20,8 @@ AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = { "pke_prsnt_frg\0\0", "pke_txtr_vrt\0\0\0", "pke_txtr_frg\0\0\0", + "pke_glyph_vrt\0\0", + "pke_glyph_frg\0\0", }; void AM_Init() { @@ -29,6 +31,8 @@ void AM_Init() { AM_Register(EngineDefinedAssets[1], PKE_ASSET_TYPE_SHADER, "assets/shaders/present.frag.spv"); AM_Register(EngineDefinedAssets[2], PKE_ASSET_TYPE_SHADER, "assets/shaders/vertex.vert.spv"); AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv"); + AM_Register(EngineDefinedAssets[4], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.vert.spv"); + AM_Register(EngineDefinedAssets[5], PKE_ASSET_TYPE_SHADER, "assets/shaders/glyph.frag.spv"); } void AM_Load_Task(Asset &asset) { -- cgit v1.2.3