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| author | Jonathan Bradley <jcb@pikum.xyz> | 2024-01-05 07:35:32 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2024-01-05 07:35:32 -0500 |
| commit | b2a8cab15fe0790ea74f446d1aa92fd96c924660 (patch) | |
| tree | faa950f234fe2932c243a345bad7b1ecf2855ffe /src/asset-manager.cpp | |
| parent | b0e0814374d934a62e434b65d02d23d3884bce80 (diff) | |
engine assets are handled by the engine
Diffstat (limited to 'src/asset-manager.cpp')
| -rw-r--r-- | src/asset-manager.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/asset-manager.cpp b/src/asset-manager.cpp index 77aeffd..f652b64 100644 --- a/src/asset-manager.cpp +++ b/src/asset-manager.cpp @@ -18,9 +18,20 @@ BucketContainer<AssetBucket, AssetHandle> Asset_BucketContainer{}; ThreadPoolHandle assetThreadPool = ThreadPoolHandle_MAX; +AssetKey EngineDefinedAssets[EngineDefinedAssetCount] = { + "pke_prsnt_vrt\0\0", + "pke_prsnt_frg\0\0", + "pke_txtr_vrt\0\0\0", + "pke_txtr_frg\0\0\0", +}; + void AM_Init() { Buckets_Init(Asset_BucketContainer); assetThreadPool = PkeThreads_Init(2, 255); + AM_Register(EngineDefinedAssets[0], PKE_ASSET_TYPE_SHADER, "assets/shaders/present.vert.spv"); + AM_Register(EngineDefinedAssets[1], PKE_ASSET_TYPE_SHADER, "assets/shaders/present.frag.spv"); + AM_Register(EngineDefinedAssets[2], PKE_ASSET_TYPE_SHADER, "assets/shaders/vert.vert.spv"); + AM_Register(EngineDefinedAssets[3], PKE_ASSET_TYPE_SHADER, "assets/shaders/texture.frag.spv"); } void AM_Load_Task(Asset &asset) { |
