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Game Engine.
Jonathan Bradley
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window.hpp
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2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-14
pke: HACK: avoid modifying in-use vulkan buffers
Jonathan Bradley
2025-08-06
pke: pkvk_texture_upload takes array of textures
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-05
pke: refactor ui texture upload
Jonathan Bradley
2025-03-05
pke: refactor ui buffer creation
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-01-30
pke: consolidate duplicated vulkan sampler
Jonathan Bradley
2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
2025-01-28
pke: remove MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
chore: union use named struct
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-17
vulkan allocator
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-07
expose window VkExtent2D Extent
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
2023-09-20
present fragment shader references sampler
Jonathan Bradley
2023-09-19
filling out render pass - color resolve and depth
Jonathan Bradley
2023-09-18
expose vkRenderPass
Jonathan Bradley
2023-09-18
uniform buffer first pass, created but not used
Jonathan Bradley
2023-09-14
expose TransferBuffer helpers
Jonathan Bradley
2023-09-14
rename and expose graphics-specific vulkan items
Jonathan Bradley
2023-09-12
expose vulkan transfer items
Jonathan Bradley
2023-09-12
temp MAX_FRAMES_IN_FLIGHT tweak 2->3
Jonathan Bradley
2023-09-08
expose queue family indexes
Jonathan Bradley
2023-09-07
expose vkAllocator
Jonathan Bradley
2023-09-07
window add and expose FindMemoryTypeIndex function
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
2023-09-06
expose vkPhysicalDeviceProperties
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-08-25
impelemented imgui sans input handling
Jonathan Bradley
2023-08-25
cleanup
Jonathan Bradley
2023-08-25
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2023-08-24
add commandBuffer, semaphores, and fence - no binding yet
Jonathan Bradley
2023-08-12
add render + pre + post
Jonathan Bradley
2023-08-12
upload shader
Jonathan Bradley
2023-08-08
first pass memory buckets
Jonathan Bradley
2023-08-05
create swapchain
Jonathan Bradley
2023-07-01
add window
Jonathan Bradley