summaryrefslogtreecommitdiff
path: root/src/window.hpp
AgeCommit message (Expand)Author
2025-08-19pke: ui box type button imageJonathan Bradley
2025-08-14pke: HACK: avoid modifying in-use vulkan buffersJonathan Bradley
2025-08-06pke: pkvk_texture_upload takes array of texturesJonathan Bradley
2025-03-05pke: MemBkt_Vulkan and transient bkt passJonathan Bradley
2025-03-05pke: refactor ui texture uploadJonathan Bradley
2025-03-05pke: refactor ui buffer creationJonathan Bradley
2025-02-28pke: checkpoint: vk renames + first-pass uiJonathan Bradley
2025-02-25pke: EntityType handle framebuffer length changesJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-30pke: consolidate duplicated vulkan samplerJonathan Bradley
2025-01-29pke: refactor: reduce image resource var ambiguityJonathan Bradley
2025-01-28pke: remove MAX_FRAMES_IN_FLIGHTJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16chore: union use named structJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-28refactor core game loop out of main.cpp and into game.cppJonathan Bradley
2023-11-17vulkan allocatorJonathan Bradley
2023-11-15display debug box for hovered entityJonathan Bradley
2023-11-07expose window VkExtent2D ExtentJonathan Bradley
2023-10-17large refactor for tick rate and handling vkPresentModeJonathan Bradley
2023-10-16checkpoint - get current monitor's refresh rateJonathan Bradley
2023-10-10create and destroy debug pipeline resourcesJonathan Bradley
2023-10-09moved texture pipelines handling to window.cpp - messyJonathan Bradley
2023-09-26expose UniformBuffersJonathan Bradley
2023-09-20present fragment shader references samplerJonathan Bradley
2023-09-19filling out render pass - color resolve and depthJonathan Bradley
2023-09-18expose vkRenderPassJonathan Bradley
2023-09-18uniform buffer first pass, created but not usedJonathan Bradley
2023-09-14expose TransferBuffer helpersJonathan Bradley
2023-09-14rename and expose graphics-specific vulkan itemsJonathan Bradley
2023-09-12expose vulkan transfer itemsJonathan Bradley
2023-09-12temp MAX_FRAMES_IN_FLIGHT tweak 2->3Jonathan Bradley
2023-09-08expose queue family indexesJonathan Bradley
2023-09-07expose vkAllocatorJonathan Bradley
2023-09-07window add and expose FindMemoryTypeIndex functionJonathan Bradley
2023-09-06add first graphics binding componentJonathan Bradley
2023-09-06expose vkPhysicalDevicePropertiesJonathan Bradley
2023-09-06first pass add ImGui consoleJonathan Bradley
2023-08-25impelemented imgui sans input handlingJonathan Bradley
2023-08-25cleanupJonathan Bradley
2023-08-25Recreate swapchain and use MAX_FRAMES_IN_FLIGHTJonathan Bradley
2023-08-24add commandBuffer, semaphores, and fence - no binding yetJonathan Bradley
2023-08-12add render + pre + postJonathan Bradley
2023-08-12upload shaderJonathan Bradley
2023-08-08first pass memory bucketsJonathan Bradley
2023-08-05create swapchainJonathan Bradley
2023-07-01add windowJonathan Bradley