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authorJonathan Bradley <jcb@pikum.xyz>2023-11-28 14:42:02 -0500
committerJonathan Bradley <jcb@pikum.xyz>2023-11-28 14:42:02 -0500
commit6d9bea3e71137a94ba64fd0b5661d341304b2dc1 (patch)
treee7b67115a7b5cb6358dc961e63d5e16be20cd99d /src/window.hpp
parent662e13106e2f726e47d09dc66c01d9449eceb623 (diff)
refactor core game loop out of main.cpp and into game.cpp
Diffstat (limited to 'src/window.hpp')
-rw-r--r--src/window.hpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/window.hpp b/src/window.hpp
index 83f7e68..0194a18 100644
--- a/src/window.hpp
+++ b/src/window.hpp
@@ -8,6 +8,7 @@
#include "imgui.h"
#include "memory.hpp"
#include "ecs.hpp"
+#include "window-types.hpp"
#include "glm/mat4x4.hpp"
#include <cstring>
@@ -46,11 +47,6 @@ extern VkRenderPass presentRenderPass;
extern VkRenderPass renderRenderPass;
extern VkSampleCountFlagBits renderSampleCount;
-struct PKEWindowProperties {
- unsigned int width = 1280;
- unsigned int height = 720;
-};
-
struct UniformBufferObject {
glm::mat4 model;
glm::mat4 view;