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| author | Jonathan Bradley <jcb@pikum.xyz> | 2023-08-25 09:52:33 -0400 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2023-08-25 09:52:33 -0400 |
| commit | 33ec2f26cc629aa91ee8602907708977086ddea6 (patch) | |
| tree | 55a4fa34739a8dace6e15ffb82a89b27c518eb94 /src/window.hpp | |
| parent | 1642e319e241b41246442adc3bc780261dd612c0 (diff) | |
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Several changes here
- use MAX_FRAMES_IN_FLIGHT
- recreate swapchain at appropriate points or events
- don't need sampler in shader for present because we don't have
any other viewports to render yet. (scaling not implemented, etc)
- nothing to bind because nothing exists yet
- should be ready to implement imgui
Diffstat (limited to 'src/window.hpp')
| -rw-r--r-- | src/window.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window.hpp b/src/window.hpp index b7a4e05..27f809c 100644 --- a/src/window.hpp +++ b/src/window.hpp @@ -7,7 +7,7 @@ #include <GLFW/glfw3.h> #include <vulkan/vulkan.h> -const unsigned int MAX_FRAMES_IN_FLIGHT = 3; +const unsigned int MAX_FRAMES_IN_FLIGHT = 2; extern GLFWwindow *window; extern VkInstance vkInstance; |
