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#ifndef PKE_WINDOW_HPP
#define PKE_WINDOW_HPP

#include "memory.hpp"
#include "asset-manager.hpp"

#include <GLFW/glfw3.h>
#include <vulkan/vulkan.h>

const unsigned int MAX_FRAMES_IN_FLIGHT = 2;

extern GLFWwindow *window;
extern VkInstance vkInstance;
extern VkPhysicalDevice vkPhysicalDevice;
extern VkSurfaceKHR vkSurfaceKHR;
extern VkDevice vkDevice;

struct PKEWindowProperties {
	unsigned int width = 1280;
	unsigned int height = 720;
};

void CreateWindow(PKEWindowProperties *wp);
void DestroyWindow();
VkShaderModule UploadShader(AssetHandle handle);
void PreRender();
void Render();
void PostRender();

#endif /* PKE_WINDOW_HPP */