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Jonathan Bradley
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window.cpp
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Author
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-20
present fragment shader references sampler
Jonathan Bradley
2023-09-20
sandwich render pass
Jonathan Bradley
2023-09-19
filling out render pass - color resolve and depth
Jonathan Bradley
2023-09-19
rename vkRenderPass to presentRenderPass
Jonathan Bradley
2023-09-19
add render target vulkan items - first pass
Jonathan Bradley
2023-09-19
present descriptor sets pass validation
Jonathan Bradley
2023-09-18
expose vkRenderPass
Jonathan Bradley
2023-09-18
uniform buffer first pass, created but not used
Jonathan Bradley
2023-09-15
cleanup vulkan object setup
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-14
expose TransferBuffer helpers
Jonathan Bradley
2023-09-14
transferCommandPool needs reset command buffer bit
Jonathan Bradley
2023-09-14
rename and expose graphics-specific vulkan items
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-12
temp MAX_FRAMES_IN_FLIGHT tweak 2->3
Jonathan Bradley
2023-09-07
window add and expose FindMemoryTypeIndex function
Jonathan Bradley
2023-09-06
refactor imgui editor stuff
Jonathan Bradley
2023-09-06
instancing checkpoint
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
expose vkPhysicalDeviceProperties
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-08-28
ImGui DockSpaceOverViewport
Jonathan Bradley
2023-08-28
ImGui enable docking and enable callbacks (input)
Jonathan Bradley
2023-08-28
print selected physical device name
Jonathan Bradley
2023-08-25
impelemented imgui sans input handling
Jonathan Bradley
2023-08-25
cleanup
Jonathan Bradley
2023-08-25
don't update extent until we're ready
Jonathan Bradley
2023-08-25
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2023-08-24
vkUpdateDescriptorSets checkpoint
Jonathan Bradley
2023-08-24
add commandBuffer, semaphores, and fence - no binding yet
Jonathan Bradley
2023-08-23
create command pool
Jonathan Bradley
2023-08-23
create swapchain framebuffers
Jonathan Bradley
2023-08-22
create graphics pipeline
Jonathan Bradley
2023-08-22
first pass add present render pass
Jonathan Bradley
2023-08-12
add render + pre + post
Jonathan Bradley
2023-08-12
upload shader
Jonathan Bradley
2023-08-12
CAFE_BABE macro
Jonathan Bradley
2023-08-12
replace some std::vector instances
Jonathan Bradley
2023-08-12
PkeNew<T> takes a count, not size
Jonathan Bradley
2023-08-08
memory cleanup and require size for deleting the pointer
Jonathan Bradley
2023-08-08
first pass memory buckets
Jonathan Bradley
2023-08-07
framebuffer resize callback
Jonathan Bradley
2023-08-05
create swapchain
Jonathan Bradley
2023-08-05
create logical device
Jonathan Bradley
2023-07-10
create surface and pick physical device
Jonathan Bradley
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