index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
window.cpp
Age
Commit message (
Expand
)
Author
2025-03-21
pke: replace PkeArray with pk_arr_t
Jonathan Bradley
2025-03-05
pke: MemBkt_Vulkan and transient bkt pass
Jonathan Bradley
2025-03-05
pke: refactor ui texture upload
Jonathan Bradley
2025-03-05
pke: refactor font buffer creation
Jonathan Bradley
2025-03-05
pke: refactor ui buffer creation
Jonathan Bradley
2025-03-04
pke: ui draws on screen as expected
Jonathan Bradley
2025-03-03
pke: dynamic framebuffer length + VkPresentMode
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-25
pke: EntityType handle framebuffer length changes
Jonathan Bradley
2025-02-24
pke: font cleanup
Jonathan Bradley
2025-02-24
pke: prelim work for dynamic Swapchain length
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-13
pke: track resize events
Jonathan Bradley
2025-02-07
pke: FontType minor restructure
Jonathan Bradley
2025-02-06
pke: glyph attribute offsets + cleanup
Jonathan Bradley
2025-02-06
pke: enable color blending on present pipeline
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-01-30
pke: render and present 2d buffer
Jonathan Bradley
2025-01-30
pke: better imgui teardown handling
Jonathan Bradley
2025-01-30
pke: consolidate duplicated vulkan sampler
Jonathan Bradley
2025-01-29
pke: refactor: reduce image resource var ambiguity
Jonathan Bradley
2025-01-28
pke: remove MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2025-01-28
pke: cleanup + vulkan validation errors
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
pke: CompGrBinds sub-structs
Jonathan Bradley
2025-01-16
chkpt: 2d overlay incomplete scaffolding
Jonathan Bradley
2025-01-16
chore: union use named struct
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-04
don't try to draw GrBinds that have been removed
Jonathan Bradley
2023-12-28
EntityType falls back to a default texture if not provided
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major events refactor to add second event callback type
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-22
extend view distance from 100 to 1000
Jonathan Bradley
2023-11-22
refactor vulkan allocation functions to better align with spec
Jonathan Bradley
2023-11-21
checkpoint - memory overhual including tests
Jonathan Bradley
2023-11-17
vulkan allocator
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
[next]